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    Home»Movies & TV»Animation»“KPop Demon Hunters” Leads 2026 Annie Award Nominations
    Netflix
    Animation

    “KPop Demon Hunters” Leads 2026 Annie Award Nominations

    Ada BloodBy Ada BloodJanuary 5, 202614 Mins Read
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    Since 1972, ASIFA-Hollywood (International Animated Film Association)’s Annie Awards have honored excellence in animation. The organization just announced their 2026 nominees, and Netflix’s “KPop Demon Hunters” nabbed an impressive 13 nominations, with Pixar’s “Elio” garnering 10. 

    The Annie Awards are also a strong predictor of which way the Oscar’s Best Animated Feature category will go. Since its inception in 2002, 14 of the nominees have been Annie’s marquee Best Feature prize winners, with 7 winning the award.

    The 53rd Annie Awards ceremony will be held on February 21 at UCLA’s Royce Hall. This year’s nominees are:

    Best Feature

    • “Elio” – Pixar Animation Studios
    • “KPop Demon Hunters” – Sony Pictures Animation for Netflix
    • “Little Amélie or the Character of Rain” – Maybe Movies, Ikki Films, and distributed by Gkids
    • “The Bad Guys 2” – DreamWorks Animation
    • “Zootopia 2” – Walt Disney Animation Studios

    Best Feature – Independent

    • “A Magnificent Life” – Mediawan, What the Prod, and Bidibul Productions
    • “Arco” – Remembers, MountainA France, and France 3 Cinéma
    • “I’m Frankelda” – Cinema Fantasma, Warner Bros. Discovery, Woo Films, and Cine Vendaval
    • “Lost In Starlight” – Netflix / Climax Studio
    • “Scarlet” – Studio CHIZU

    Best Special Production

    •  “A Loud House Christmas Movie: Naughty or Nice” – Nickelodeon Animation Studio and Jam Filled Entertainment
    • Adult Swim’s “The Elephant” – Titmouse and Williams Street
    • “Not Just a Goof” – Venturia Animation Studios for CNEK Films LLC
    • “Snoopy Presents: A Summer Musical” – WildBrain Studios in association with Apple
    • “The Night Before Christmas in Wonderland” – Lupus Films and Universal Pictures Content Group

    Best Short Subject

    • “Cardboard” – Locksmith Animation
    • “Ovary-Acting” – Klipp og Lim, Jante Films, and Apparat Filmproduktion AB
    • “Pillowzzz” – Animoshe
    • “Snow Bear” – The Art of Aaron Blaise
    • “The Girl Who Cried Pearls” – National Film Board of Canada

    Best Sponsored

    • Animated Short: “Trek” | Honkai: Star Rail – FLiiiP Design
    • Fortnite x The Simpsons: “Apocalypse D’Oh!” – A Gracie Films Production in Association with 20th Television Animation
    • “LouiMax Dreams of Being An Adult” – Imagine Create Media Inc. in conjunction with Maileg APS
    • “Olipop Yeti” – Screen Novelties and Passion Pictures
    • “Sonic Racing: CrossWorlds – The Animation” – SEGA of America in association with GXS Productions

    Best TV/Media – Preschool

    • “Eva The Owlet,” episode: “Welcome to Treetopington” – Brown Bag Films and Scholastic Entertainment in association with Apple
    • “Kindergarten: The Musical!,” episode: “Gotta Go!” – Oddbot Entertainment and Disney Branded Television
    • “The Tiny Chef Show,” episode: “Tiny Chef’s Spooky Stump Spectacular” – Imagine Entertainment, Tiny Chef Productions, and Nickelodeon Productions
    • “Wow Lisa,” episode: “Rainy Day” – Punkrobot
    • “Xavier Riddle and the Secret Museum,” episode: “I am Jackie Robinson” – 9 Story Media Group and Brown Bag Films

    Best TV/Media – Children

    • “My Melody & Kuromi,” episode: “All For Our Best Friend” – Sanrio Company for Netflix
    • “Spice Frontier: Escape From Veltegar,” episode: “1” – Steamroller Animation
    • “Tales of the Teenage Mutant Ninja Turtles,” episode: “Rise of the Night Ninja” – Nickelodeon Animation Studios and PointGrey Pictures
    • “The Wonderfully Weird World of Gumball,” episode: “The Rewrite” – Hanna-Barbera Studios Europe
    • “Wylde Pak,” episode: “Sungandeul” – Nickelodeon Animation Studios and Jam Filled Entertainment

    Best TV/Media – Mature

    • “Bob’s Burgers,” episode: “Grand Pre-Pre-Pre Opening” – 20th TV
    • “Common Side Effects,” episode: “Pilot” – Green Street Pictures, Bandera Entertainment, and Williams Street Productions
    • “Haha, You Clowns,” episode: “107 – Duncan Holds a Baby” – Williams Street
    • “Il Baracchino,” episode: “Claudia entra in un caffè” – Luckyred and Megadrago
    • “South Park,” episode: “Sermon on the ‘Mount”- Comedy Central LLC

    Best TV/Media – Limited Series

    • “Asterix & Obelix: The Big Fight,” episode: “Episode III” – Netflix, Banijay Productions France, and Légende Films
    • “Eyes of Wakanda,” episode: “Into The Lion’s Den” – Marvel Studios
    • “Marvel Zombies,” episode: “2” – Marvel Studios
    • “Star Wars: Visions – Volume 3,” episode: “BLACK” – david production
    • “Win Or Lose,” episode: “Episode 8: Home” – Pixar Animation Studios

    Best Student Film

    • “A Sparrow’s Song”
      • Director: Tobias Eckerlin
      • Producer: Tobias Eckerlin
      • School: Filmakademie Baden-Württemberg GmbH
    • “Acrobats”
      • Directors: Eloïse Alluyn, Hugo Danet, Anna Despinoy, Antonin Guerci, Alexandre Marzin, and Shali Reddy
      • School: Gobelins
    • “Jour de vent”
      • Directors: Martin Chailloux, Ai Kim Crespin, Elise Golfouse, Chloé Lab, Hugo Taillez, and Camille Truding
      • School: École des Nouvelles Images
    • “The Undying Pain of Existence”
      •  Director: Oscar Jacobson
      • Producers: Franz Rügamer and Nadiia Yunatska
      • School: Filmakademie Baden-Württemberg GmbH
    • “TRASH”
      • Directors: Maxime Crançon and Alexis Le Ral
      • Producers: Robin Delaporte, Romain Fleischer, and Mattéo Durand
      • School: ESMA

    Best FX – TV/Media

    • “Marvel Zombies,” episode: “Episode 4”
      • Production Company: Marvel Animation
      • FX Production Company: Stellar Creative Lab, Inc.
      • Emma Badia, Tristan Fairclough, Jimmy Dumont, Sheng Hung, and Arth Vasavada
    • “Prehistoric Planet: Ice Age,” episode: “The Big Freeze”
      • Production Company: BBC Studios Natural History Unit
      • FX Production Company: Framestore
      • Edward Ferrysienanda, Kevin Christensen, Guy Shuleman , Benedikt Roettger, and Kevin Tarpinian
    • “Spice Frontier,” episode: “1”
      • Production Company: Steamroller Animation
      • FX Production Company: Steamroller Animation
      • Steamroller Animation Effects Department
    • “Star Wars: Visions – Volume 3,” episode: “The Bird of Paradise”
      • Production Company: Polygon Pictures
      • FX Production Company: Polygon Pictures
      • Takashi Okamoto, Kohei Yamamoto, Genyo Sasaki, Chizuru Nakamura, and Erika Matsui
    • “WONDLA,” episode: “Lost”
      • Production Company: Skydance Animation
      • FX Production Company: ICON Creative Studio
      • EP 209 ICON Creative Studio FX Team

    Best FX – Feature

    • “Elio”
      • Production Company: Pixar Animation Studios
      • FX Production Company: Pixar Animation Studios
      • Ferdi Scheepers, Shaun Galinak, Alyssa Lee, Nate Skeen, and Gary Bruins
    • “In Your Dreams”
      • Production Company: Netflix and Kuku Studios
      • FX Production Company: Sony Pictures Imageworks
      • Dmitriy Kolesnik, Stephen Paschk, David Sellares, and Stephanie McNair
    • “KPop Demon Hunters”
      • Production Company: Sony Pictures Animation for Netflix
      • FX Production Company: Sony Pictures Imageworks
      • Filippo Macari, Nicola Finizio, Simon Lewis, Naoki Kato, and Daniel La Chapelle
    • “The Bad Guys 2”
      • Production Company: DreamWorks Animation
      • FX Production Company: DreamWorks Animation
      • Landon Gray, Michael Losure, Zachary Glynn, Chris Wombold, and Olivier Malric
    • “Zootopia 2”
      • Production Company: Walt Disney Animation Studios
      • FX Production Company: Walt Disney Animation Studios
      • Le Joyce Tong, Shamintha Kalamba Arachchi, Dimitre Berberov, Chris Carignan, and Cristiana Covone

    Best Character Animation – TV/Media

    • “Asterix & Obelix: The Big Fight,” episode: “Episode III” by Floriane Caseiro – Netflix, Banijay Productions France, and  Légende Films
    • “Forevergreen,” “Special Production” by Brendan Gottlieb – Nathan Engelhardt and Jeremy Spears
    • “Snoopy Presents: A Summer Musical,” “Special Production” by Chris Derochie – WildBrain Studios in association with Apple
    • “The Simpsons,” Various Episodes by Nik Ranieri – A Gracie Films Production in Association with 20th Television Animation
    • “Win Or Lose,” Various Episodes by Alli Sadegiani – Pixar Animation Studios

    Best Character Animation – Feature

    • “Elio” by Jonah Sidhom – Pixar Animation Studios
    • “KPop Demon Hunters” by Ryusuke Furuya – Sony Pictures Animation and Netflix
    • “Little Amélie” or “The Character of Rain” by Juliette Laurent – Maybe Movies, Ikki Films, and distributed by Gkids
    • “The Bad Guys 2” by Ludovic Bouancheau – DreamWorks Animation
    • “Zootopia 2,” Tony Smeed – Walt Disney Animation Studios

    Best Character Animation – Live Action

    • “A Minecraft Movie”
      • Production Company: Warner Bros. Pictures, Legendary Pictures, Mojang Studios, Vertigo Entertainment, and On the Roam
      • FX Production Company: Weta FX
      • Kevin Estey, Anthony McIndoe, Jade Lorier, Caroline Ting, and Luisma Lavin Peredo
    • “Captain America: Brave New World”
      • Production Company: Marvel Studios, Walt Disney Studios Motion Pictures
      • FX Production Company: Weta FX
      • Sidney Kombo-Kintombo, Andrew William Park, Marco Röth, Paul Seyb, and Thien Ly
    • “How To Train Your Dragon”
      • Production Company: DreamWorks Animation
      • FX Production Company: Framestore
      • Kayn Garcia, Jean-Denis Haas, Meena Ibrahim, Nathan McConnel, and Nick Tripodi
    • “Prehistoric Planet: Ice Age”
      • Production Company: BBC Studios Natural History Unit
      • FX Production Company: Framestore
      • Adrien Annesley, Alvise Avati, Riyad Chalakkara, Daniel Mizuguchi, and Liam Russell
    • “Superman”
      • Production Company: DC Studios
      • FX Production Company: Framestore
      • Loic Mireault, Michael Elder, Philipp Winterstein, Victor Dinis, and Diego De Paula Pereira Batista

    Best Character Animation – Video Game

    • “Bye Sweet Carole” by Chris Darril – Little Sewing Machine
    • “Death Stranding 2: On the Beach” by Hideo Kojima and Masaaki Kawata – Kojima Productions and PlayStation Studios XDEV
    • “Ghost of Yōtei” by Sucker Punch Productions Animation Team – Sucker Punch Productions
    • “Keeper” by Zach Baharov, Alex Turner, Jerry Matsko, Anne-Sophie Savard, and Geneviève Desbiens – Double Fine Productions
    • “South of Midnight” by Mike Jungbluth, Sebastien Dussault, Vincent Schneider, and Remi Edmond – Compulsion Games

    Best Character Design – TV/Media

    • “Asterix & Obelix: The Big Fight,” episode: “Episode IV” by Borja Montoro – Netflix, Banijay Productions France, and Légende Films
    • “Bat-Fam,” episode: “A Knight at the Movies” by Benjamin Tong – Amazon MGM Studios, Warner Bros. Animation, and DC Entertainment
    • “Love, Death + Robots,” episode: “400 Boys” by Robert Valley – Blur Studio for Netflix
    • “Wednesdays with Gramps Short Film” by Seth St. Pierre – DreamWorks Animation
    • “Win Or Lose,” episodes: “Episode 8” and “Home” by Lou Hamou-Lhadj – Pixar Animation Studios

    Best Character Design – Feature

    • “Elio,” Matt Nolte, Yingzong Xin, James Woods, Kaleb Rice, and Bob Pauley – Pixar Animation Studios
    • “Fixed,” Craig Kellman – Sony Pictures Animation for Netflix
    • “KPop Demon Hunters,” Scott Watanabe and Ami Thompson – Sony Pictures Animation for Netflix
    • “The SpongeBob Movie: Search for SquarePants,” Adam Paloian, Thaddeus Couldron, and Alvi Ramirez – Paramount Animation and Nickelodeon Movies
    • “The Twits,” Kei Acedera, Tristan Poulain, Jules Rigolle, Fernando Peque, and Remi Salmon – Netflix Presents and The Roald Dahl Story Company

    Best Direction – TV/Media

    • “Common Side Effects,” episode: “Cliff’s Edge” by Vincent Tsui – Green Street Pictures, Bandera Entertainment, and Williams Street Productions
    • “DAN DA DAN,” episode: “Clash! Space Kaiju vs. Giant Robot!” by Fuga Yamashiro and Abel Góngora – Science SARU, Mainichi Broadcasting System, and distributed by Gkids
    • “Not a Box,” episode: “It’s a Boat” by Siri Melchior – Silver Creek Falls Entertainment  and Passion Pictures in association with Apple
    • “Tales of the Teenage Mutant Ninja Turtles,” episode: “Rise of the Night Ninja” by JJ Conway and Kevin Molina-Ortiz – Nickelodeon Animation Studios and PointGrey Pictures
    • “The Quinta’s Ghost Short Film” by James A. Castillo – Martirio Films and Illusorium films

    Best Direction – Feature

    • “Arco” by Ugo Bienvenu, Adam Sillard, and Anaëlle Saba – Remembers, MountainA France, and France 3 Cinéma
    • “Chainsaw Man – The Movie: Reze Arc” by Tatsuya Yoshihara – MAPPA Studios
    • “KPop Demon Hunters” by Maggie Kang and Chris Appelhans – Sony Pictures Animation for Netflix
    • “Little Amélie” or “The Character of Rain” by Maïlys Vallade and Liane-Cho Han – Maybe Movies, Ikki Films, and distributed by Gkids
    • “Scarlet” by Mamoru Hosoda – Studio CHIZU

    Best Music – TV/Media

    • “Common Side Effects,” episode: “Lakeshore Limited” by Nicolas Snyder -Green Street Pictures, Bandera Entertainment, and Williams Street Productions
    • “Devil May Cry,” episode: “The First Circle” by Power Glove and Alex Seaver – A Netflix Series, Studio Mir, Adi Shankar Animation, and Capcom
    • “Éiru” by Leo Pearson and Ceara Conway – Cartoon Saloon
    • “Snoopy Presents: A Summer Musical” “Special Production” by Ben Folds, Jeff Morrow, Alan Zachary, and Michael Weiner – WildBrain Studios in association with Apple
    • “Win Or Lose,” episodes: “Episode 6” and “Mixed Signals” by Ramin Djawadi, Shane Eli, and Johnny Pakfar – Pixar Animation Studios

    Best Music – Feature

    • “Arco,” Arnaud Toulon – Remembers, MountainA France, and France 3 Cinéma
    • “Elio,” Rob Simonsen – Pixar Animation Studios
    • “KPop Demon Hunters,” KPop Demon Hunters Music Team – Sony Pictures Animation for Netflix
    • “Little Amélie” or “The Character of Rain,” Mari Fukuhara – Maybe Movies, Ikki Films, and distributed by Gkids
    • “Zootopia 2,” Shakira, Ed Sheeran, Blake Slatkin, and Michael Giacchino – Walt Disney Animation Studios

    Best Production Design – TV/Media

    • “Asterix & Obelix: The Big Fight,” episode: “Episode II,” Aurélien Prédal – Netflix, Banijay Productions France, and Légende Films
    • “Forevergreen” “Special Production,” Jeremy Spears and Gregory Culp – Nathan Engelhardt and Jeremy Spears
    • “Love, Death + Robots,” episode: “How Zeke Got Religion,” Gigi Cavenago – Blur Studio for Netflix
    • “ParaNorman: The Thrifting,” “Special Production,” Thibault Leclercq, Santiago Montiel, Jung Woonyoung, and Stephanie Bray-Lee – LAIKA
    • “Wednesdays with Gramps Short Film,” Frederic Stewart – DreamWorks Animation

    Best Production Design – Feature

    • “Elio,” Harley Jessup, Ernesto Nemesio, Maria Lee, Kristian Norelius, and Kyle Jones – Pixar Animation Studios
    • “KPop Demon Hunters,” Helen Chen, Dave Bleich, Wendell Dalit, Scott Watanabe, and Celine Kim – Sony Pictures Animation for Netflix
    • “The Bad Guys 2,” Luc Desmarchelier and Floriane Marchix – DreamWorks Animation
    • “The Twits,” Estefania Pantoja, Alexandre Diboine, Clement Dartigues, Fernando Peque, and Remi Salmon – Netflix Presents and The Roald Dahl Story Company
    • “Zootopia 2,” Cory Loftis and Limei Z. Hshieh – Walt Disney Animation Studios

    Best Storyboarding – TV/Media

    • “Love, Death + Robots,” episode: “How Zeke Got Religion,” Edgar Martins – Blur Studio for Netflix
    • “ParaNorman: The Thrifting” “Special Production,” Coleton Palmer, Katherine Jay Myong, and Heewon Jeong – LAIKA
    • “Snow Bear” Short Film by Aaron Blaise – The Art of Aaron Blaise, LLC.
    • “Tales of the Teenage Mutant Ninja Turtles,” episode: “Rise of the Night Ninja,” Richard Chi, Matthew Kim, Sheldon Vella, and Lyndsay Simpson – Nickelodeon Animation Studios and PointGrey Pictures
    • “Win Or Lose,” episodes: “Episode 8” and “Home,” Esteban Bravo – Pixar Animation Studios

    Best Storyboarding – Feature

    • “Arco,” Ugo Bienvenu – Remembers, MountainA France, and France 3 Cinéma
    • “Elio,” Tony Rosenast – Pixar Animation Studios
    • “Little Amélie” or “The Character of Rain” by Nicolas Pawlowski – Maybe Movies, Ikki Films, and distributed by Gkids
    • “The Bad Guys 2,” Anthony Holden and Young Ki Yoon – DreamWorks Animation
    • “Zootopia 2,” Hikari Toriumi – Walt Disney Animation Studios

    Best Voice Acting – TV/Media

    • “Bob’s Burgers,” episode: “Don’t Worry Be Hoopy,” Dan Mintz (Character: Tina Belcher) – 20th TV
    • “Hazbin Hotel,” episode: “Behind Closed Doors,” Erika Henningsen (Character: Charlie Morningstar) – Amazon MGM Studios, A24, and Bento Box Entertainment
    • “Long Story Short,” episode: “Shira Can’t Cook,” Abbi Jacobson (Character: Shira Schwooper) – Tornante Television and ShadowMachine for Netflix
    • “Smiling Friends,” episode: “Shmaloogles,” Zach Hadel (Character: Evil Wizard) – Williams Street
    • “The Wonderfully Weird World of Gumball,” episode: “The Amadain,” Alkaio Thiele (Character: Gumball Watterson) – Hanna-Barbera Studios Europe

    Best Voice Acting – Feature

    • “Dog Man,” Lil Rey Howery (Character: Chief) – DreamWorks Animation
    • “Elio,” Remy Edgerly (Character: Glordon) – Pixar Animation Studios
    • “In Your Dreams,” Craig Robinson (Character: Baloney Tony) – Netflix Presents a Kuku Studios Production and Sony Pictures Imageworks
    • “KPop Demon Hunters,” Arden Cho (Character: Rumi) – Sony Pictures Animation for Netflix
    • “The Twits,” Maitreyi Ramakrishnan (Character: Beesha) – Netflix Presents and The Roald Dahl Story Company

    Best Writing – TV/Media

    • “#1 Happy Family USA,” episode: “Episode 101: NINE TEN,” Ramy Youssef and Pam Brady – Amazon MGM Studios, A24, and Cairo Cowboy
    • Adult Swim’s “The ElephantI,” “Special Production,” Pendleton Ward, Ian Jones-Quartey, Rebecca Sugar, and Patrick McHale – Titmouse and Williams Street
    • “Common Side Effects,” episode: “Pilot,” Joe Bennett and Steve Hely – Green Street Pictures, Bandera Entertainment, and Williams Street Productions
    • “Lulu is a Rhinoceros,” “Special Production,” Allison Flom – Bento Box and Propagate in association with Apple
    • “Win Or Lose,” episodes: “Episode 4” and “Pickle,” Carrie Hobson and Michael Yates – Pixar Animation Studios

    Best Writing – Feature

    • “Elio,” Julia Cho, Mark Hammer, and Mike Jones – Pixar Animation Studios
    • “KPop Demon Hunters” Danya Jimenez, Hannah McMechan, Maggie Kang, and Chris Appelhans – KPop Demon Hunters Editorial Team
    • “Little Amélie” or “The Character of Rain,” Liane-Cho Han, Aude Py, Maïlys Vallade, and Eddine Noël – Maybe Movies, Ikki Films, and distributed by Gkids
    • “Scarlet,” Mamoru Hosoda – Studio CHIZU
    • “Zootopia 2,” Jared Bush – Walt Disney Animation Studios

    Best Editorial – TV/Media

    • “Asterix & Obelix: The Big Fight,” episode: “Episode III,” David Boyadjian – Netflix, Banijay Productions France, and Légende Films
    • “Common Side Effects,” episode: “Raid,” Tony Christopherson and Joie Lim – Green Street Pictures, Bandera Entertainment, and Williams Street Productions
    • “Haunted Hotel,” episode: “The Acolytes of Abaddon,” Benjamin Morse, Benjamin Martian, and Marshall Wetta – Titmouse for Netflix
    • “Invincible S3,” episode: “I Thought You’d Never Shut Up,” Luke Asa Guidici, Matt Michael, Lea Carosella, and Liam Johnson – Amazon MGM Studios, Skybound Animation
    • Tom Clancy’s “Splinter Cell: Deathwatch,” episode: “Up From the Grave,” Thomas Belair, Nicolas Bourgeois, and Julien Perez – Ubisoft Film and Television

    Best Editorial – Feature

    • “Arco,” Nathan Jacquard – Remembers, MountainA France, and France 3 Cinéma
    • “Elio,” Anna Wolitzky, Steve Bloom, Noah Newman, Greg Snyder, and Ben Morris – Pixar Animation Studios
    • “KPop Demon Hunters,” KPop Demon Hunters Editorial Team – Sony Pictures Animation for Netflix
    • “Little Amélie or “The Character of Rain,” Ludovic Versace – Maybe Movies, Ikki Films, and distributed by Gkids
    • “Olivia & las Nubes,” Tomás Pichardo Espaillat – Cine Chani, Historias de Bibi, and Guasábara Cine

    The 53rd Annie Awards ceremony will be held on February 21 at UCLA’s Royce Hall. You can find out more about the ceremony here.

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    Ada Blood

    Hi, I’m Ada. I like long walks in the graveyard, horror movies, comic books, and bringing you the latest in nerd-centric news.

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    Most studios searching for a match-3 level design company are looking for five different things. Some need levels built from scratch, others require a live game rebalanced before churn compounds, and some demand a content pipeline that won't fall behind. These are different problems, and they map to multiple types of companies. The mistake most studios make is treating "match-3 level design" as a single service category and evaluating every company against the same criteria. A specialist who excels at diagnosing retention problems in live games is the wrong hire for a studio that needs 300 levels built in 2 months. A full-cycle agency that builds from concept to launch isn't the right call for a publisher who already has engineering and art in place and just needs the level design layer covered. This guide maps 7 companies for match-3 level design services to the specific problem each one is built to solve. Find your problem first. The right company follows from there. What Match-3 Level Design Services Cover The term "level design" gets used loosely in this market, and this causes bad hires. A studio that excels at building levels from scratch operates dissimilarly from one that diagnoses why a live game's difficulty curve is losing players (even if both describe their service the same way on a website). Match-3 level design breaks into four distinct services, each requiring different expertise, different tooling, and a different type of partner. Level production — designing and building playable levels configured to a game's mechanics, obstacle set, and difficulty targets. This is what most studios mean when they say they need a level design partner, and it's the service with the widest range of quality in the market. Difficulty balancing and rebalancing — using win rates, attempt counts, and churn data to calibrate difficulty across hundreds of levels. Plus, this includes adjusting live content when the data shows a problem. Studios that only do level production typically don't offer this. Studios that do it well treat it as a standalone service. Live-ops level design covers the ongoing content pipeline a live match-3 game requires after launch (seasonal events, new level batches, limited-time challenges) sustained at volume and consistent in quality. This is a throughput and process problem as much as a design problem. Full-cycle development bundles level design inside a complete production engagement: mechanics, art, engineering, monetization, QA, and launch. Level design is one function among many. Depth varies by studio. Knowing which service you need before you evaluate a single company cuts the list in half and prevents the most common mistake in this market: hiring a full-cycle agency to solve a level design problem, or hiring a specialist to build a product from scratch. The List of Companies for Match-3 Level Design Services The companies below were selected based on verified credentials, named shipped titles where available, and the specific service each one is built to deliver. They are ranked by how well their capabilities match the service types outlined above. A specialist who does one thing exceptionally well sits above a generalist who does many things adequately. SolarSpark | Pure-play match-3 level design specialist SolarSpark is a remote-first studio built exclusively around casual puzzle game production. With 7+ years in the genre and 2,000+ levels shipped across live titles including Monopoly Match, Matchland, and KitchenMasters, it is the only company on this list that does nothing but match-3 level design. Level design services: Level production, difficulty curve planning, fail-rate balancing, obstacle and booster logic design, live-ops pipeline, competitor benchmarking, product audit and retention diagnostic. Verdict: The strongest pure specialist on this list. When level design is the specific constraint, SolarSpark is the right choice. What they do well: Every level is built around difficulty curves, fail/win balance, obstacle sequencing, and booster logic, measured against targets before delivery. Competitor benchmarking is available as a standalone service, mapping your game's difficulty curve and monetization structure against current top performers with specific, actionable output. Where they fit: Studios with a live or in-development game that need a dedicated level design pipeline, a retention diagnostic, or a one-off audit before soft launch. Honest caveat: SolarSpark does not handle art, engineering, or full-cycle development. Logic Simplified | Unity-first development with analytics and monetization built in Logic Simplified specializes in Unity-powered casual and puzzle games, with match-3 explicitly in their service portfolio. Operating for over a decade with clients across multiple countries, the studio positions itself around data-informed development: analytics, A/B testing, and monetization are integrated into the production process. Level design services: Level production, difficulty progression design, obstacle and blocker placement, booster and power-up integration, A/B tested level balancing, customer journey mapping applied to level flow. Verdict: A credible full-cycle option for studios that want analytics and monetization treated as design inputs from day one, not as post-launch additions. What they do well: Logic Simplified builds analytics and player behavior tracking into the design process. Their Unity expertise is deep, and their stated MVP timeline of approximately three months is competitive at their price point. India-based rates make full-cycle development accessible without requiring a Western agency budget. Where they fit: Studios building a first match-3 title that needs the full production chain handled by a single vendor, with analytics built in from the start. Honest caveat: No publicly named match-3 titles with verifiable App Store links appear in their portfolio. Ask for specific live game references and retention data during the first conversation before committing. Cubix | US-based full-cycle match-3 development with fixed-cost engagement Cubix is a California-based game development company with a dedicated match-3 service line covering level design, tile behavior, booster systems, obstacles, UI/UX, and full production on Unity and Unreal Engine. 30+ in-house animators can cover the full scope of puzzle game production. Level design services: Level production, combo and difficulty balancing, blocker and locked tile placement, move-limit challenge design, booster and power-up integration, scoring system design. Verdict: A viable full-cycle option for studios that need a Western-based partner with transparent fixed-cost pricing and documented match-3 capability. What they do well: Cubix covers the full production chain in one engagement, with strong visual production backed by an in-house animation team. Their fixed-cost model is a practical differentiator for studios that have been burned by scope creep on previous outsourcing contracts. Staff augmentation is also available for studios that need talent to plug into an existing pipeline. Where they fit: Studios that want a US-based full-cycle partner with predictable budgets, cross-platform delivery across iOS, Android, browsers, and PC, and a single vendor to own the concept through launch. Honest caveat: Named shipped match-3 titles are not prominently listed in their public portfolio. This is a verification gap worth closing during vetting, not a disqualifier on its own. Galaxy4Games | Data-driven match-3 development with published retention case studies Galaxy4Games is a game development studio with 15+ years of operating history, building mobile and cross-platform games across casual, RPG, and arcade genres. Match-3 is a named service line. What distinguishes them from most studios on this list is a level of public transparency about retention data. Their case studies document real D1 and D7 numbers from shipped titles. Level design services: Level production, difficulty curve development, booster and obstacle design, progression system design, LiveOps level content, A/B testing integration, analytics-based balancing. Verdict: The most transparent full-cycle option in terms of real retention data. For studios that want to see numbers before they hire, Galaxy4Games offers evidence most studios keep private. What they do well: Their Puzzle Fight case study documents D1 retention growing to 30% through iteration. Their modular system reduces development time and costs through reusable components, and their LiveOps infrastructure covers analytics, event management, and content updates as a planned post-launch function. Where they fit: Studios that need a data-informed full-cycle match-3 partner and want to evaluate a studio's methodology through published results. Honest caveat: Galaxy4Games covers a broad genre range (casual, RPG, arcade, educational, and Web3), which means match-3 is one of several service lines rather than a primary focus. Zatun | Award-winning level design and production studio with 18 years of operating history Zatun is an indie game studio and work-for-hire partner operating since 2007, with game level design listed as a dedicated named service alongside full-cycle development, art production, and co-development. With 250+ game titles and 300+ clients across AAA studios and indie teams, this agency has one of the longest track records. Level design services: Level production, difficulty progression design, level pacing and goal mapping, game design documentation, Unity level design, Unreal level design, level concept art. Verdict: A reliable, experienced production partner with a long track record and genuine level design depth. What they do well: Zatun's level design service covers difficulty progression, pacing maps, goal documentation, and execution in Unity and Unreal. Their 18 years of operation across 250+ titles gives them a reference library of what works across genres. Their work-for-hire model means they can step in at specific production stages without requiring ownership of the full project. Where they fit: Studios that need a specific level design or art production function covered without a full project handoff. This can be useful for teams mid-production that need additional capacity on a defined scope. Honest caveat: No publicly named match-3 titles appear in Zatun's portfolio, their verified work spans AAA and strategy genres; match-3 specific experience should be confirmed directly before engaging. Gamecrio | Full-cycle mobile match-3 development with AI-driven difficulty adaptation Gamecrio is a mobile game development studio with offices in India and the UK, covering match-3 development as an explicit service line alongside VR, arcade, casino, and web-based game development. Their stated differentiator within match-3 is AI-driven difficulty adaptation. Thus, levels adjust based on player skill. Level design services: Level production, AI-driven difficulty adaptation, booster and power-up design, progression system design, obstacle balancing, social and competitive feature integration, monetization-integrated level design. Verdict: An accessible full-cycle option with a technically interesting differentiator in AI-driven balancing. What they do well: Gamecrio builds monetization architecture into the level design process: IAP placement, rewarded ad integration, battle passes, and subscription models are considered alongside difficulty curves and obstacle sequencing. The AI-driven difficulty adaptation is a genuine technical capability that more established studios in this market have been slower to implement. Where they fit: Early-stage studios that need a full-cycle match-3 build with monetization designed in from the first level. Honest caveat: No publicly named shipped match-3 titles are listed on their site — request live App Store links and verifiable retention data before committing to any engagement. Juego Studios | Full-cycle and co-development partner with puzzle genre credentials and flexible engagement entry points Founded in 2013, Juego Studios is a global full-cycle game development and co-development partner with offices in India, USA, UK, and KSA. With 250+ delivered projects and clients including Disney, Sony, and Tencent, the studio covers game development, game art, and LiveOps across genres. Battle Gems is their verifiable genre credential. Level design services: Level production, difficulty balancing, progression system design, booster and mechanic integration, LiveOps level content, milestone-based level delivery, co-development level design support. Verdict: A well-resourced, credible full-cycle partner with a flexible engagement model that reduces the risk of committing to the wrong studio. What they do well: Juego's engagement model is flexible: studios can start with a risk-free 2-week test sprint, then scale to 20+ team members across modules without recruitment overhead. Three engagement models (outstaffing, dedicated teams, and managed outsourcing) let publishers choose how much control they retain versus how much they hand off. LiveOps is a named service line covering analytics-driven content updates and retention optimization after launch. Where they fit: Studios that need a full-cycle or co-development partner for a match-3 build and want to test the relationship before committing to full project scope. Honest caveat: Puzzle and match-3 are part of a broad genre portfolio that also spans VR, Web3, and enterprise simulations. How to Use This List The seven companies above cover the full range of what the match-3 level design market offers in 2026. The quality range is real, and the right choice depends on which service type matches the problem you're trying to solve. If your game is live and retention is the problem, you need a specialist who can diagnose and fix a difficulty curve. If you're building from zero and need art, engineering, and level design bundled, a full-cycle partner is the right call and the specialist is the wrong one. The honest caveat pattern across several entries in this list reflects a real market condition: verified, named match-3 credentials are rarer than studios' self-descriptions suggest. The companies that couldn't point to a live title with an App Store link were flagged honestly. Asking for live game references, retention data, and a first conversation before any commitment are things you can do before signing with any studio on this list.

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