Close Menu
NERDBOT
    Facebook X (Twitter) Instagram YouTube
    Subscribe
    NERDBOT
    • News
      • Reviews
    • Movies & TV
    • Comics
    • Gaming
    • Collectibles
    • Science & Tech
    • Culture
    • Nerd Voices
    • About Us
      • Join the Team at Nerdbot
    NERDBOT
    Home»Nerd Culture»Books»Top 5 Best and Worst “Star Wars Legends” Novels
    Amazon
    Books

    Top 5 Best and Worst “Star Wars Legends” Novels

    Heath AndrewsBy Heath AndrewsMay 11, 202211 Mins Read
    Share
    Facebook Twitter Pinterest Reddit WhatsApp Email

    Many a “Star Wars” fan’s heart sank when major changes were made to the Expanded Universe following the Disney acquisition of Lucasfilm. For decades, numerous Star Wars novels helped fill the universe beyond what the movies showed us. In particular, there was a golden period from the early ’90s to the early 2000’s where a fantastic number of stories were told. …And yeah, there were some clunkers too.

    Today, these stories are regarded as the Legends canon, completely distinct from the current continuity. That being said, certain elements have found their way into the current timeline, like the villainous Grand Admiral Thrawn. So in honor of all things from the galaxy far, far away, let’s take a look at 5 of the best and worst the Star Wars: Legends canon had to offer.

    For the most part, we’ll be looking at the bigger stand-out titles, and not the lesser known titles buried in the early Republic era or later New Jedi Order.

    DISCLOSURE: This post may contain affiliate links. Meaning when you click the link and make a purchase, we may receive a commission, which helps Nerdbot keep the lights on.

    1 Number 5 Worst: “Splinter of the Mind’s Eye” Alan Dean Foster (1978)

    Number 5 Worst: “Splinter of the Mind’s Eye”  Alan Dean Foster  (1978)
    Amazon

    This is the only entry on the list where the fault lies in part because of the limited amount of material the author had to work with. Alan Dean Foster is a tremendously talented author whose extensive bibliography speaks for itself. He was also responsible for the novelization of the first “Star Wars” film, ghostwriting it for George Lucas. That story is far better than “Splinter of the Mind’s Eye.” Regrettably this 1978 tale reads far more like a generic fantasy novel than a space opera. If you had replaced Luke and Leia with two other generic characters who crash land on the planet this story takes place on, it would read with virtually no difference. Mind you, this was written only a year after “A New Hope” hit theaters, so it’s not like there was a tremendous amount of world building to use as a spring board. Still, there’s very little here to make this a suitable follow-up to what made “Star Wars” so special.

    2 Number 5 Best: “Tales of the Bounty Hunters” – Various (1996)

    Number 5 Best: “Tales of the Bounty Hunters” – Various (1996)
    Amazon

    Edited together by Kevin J. Anderson, this compilation of five stories has each one centering around one of the bounty hunters seen onboard the Star Destroyer in “The Empire Strikes Back.” In case you need the rundown, there’s IG-88, Dengar, Bossk, the team of Zuckuss and 4-LOM, and of course, Boba Fett. The stories are largely consistent in quality and help add some much needed backstory to these characters. It’s nice seeing how terribly ruthless a few of them are, with others having a surprising amount of depth. There were other “Tales of” collections including the Mos Eisley Cantina, Jabba’s Palace, and others. They’re all great for letting lesser characters shine for a bit, but this one ranks above them in terms of focus and depth.

    3 Number 4 Worst: “Tatooine Ghost” – Troy Denning (2003)

    Number 4 Worst: “Tatooine Ghost” – Troy Denning (2003)
    Amazon

    What if Leia went to Tatooine and found out about her family history? It’s not the most thrilling concept for a story but it’s shoehorned into the plot of this novel that is already lacking. Leia, Han, and Chewie have to go try to retrieve a painting that has some sort of coded messaging in it that is important to the burgeoning New Republic. Why you’d send your highest ranking officials out on this duty? Who knows. Well, actually it’s because you want the plot to happen with recognizable characters who can interact with the past in a way that ties the novels into the prequel films. Troy Denning tries to make it work, bless his heart, but the whole thing reads without any sense of urgency and nothing being at stake. It’s boring as hell and doesn’t even give us much to enjoy between Leia and Han; something that would be worthwhile considering they’re recently married at this point in the timeline.

    4 Number 4 Best: “I Jedi” – Michael A. Stackpole (1998)

    Number 4 Best: “I Jedi” – Michael A. Stackpole (1998)
    Amazon

    Some reviewers online consider this to be one of the worst “Star Wars” novels, others consider it one of the best. I personally fall in the latter camp. Written in the first person from the view of character Corran Horn, this is not an easy novel to jump into. To fully understand it you would have to have read the four “X-Wing” novels that Michael A. Stackpole wrote in addition to the “Jedi Academy Trilogy” written by Kevin J. Anderson. This story takes Corran from the “X-Wing” novels and retcons him into Anderson’s trilogy in a way that sometimes reads like a deliberate stab at Anderson’s handling of characters and situations. The end result is a fascinating view of “Star Wars” through the eyes of a secondary character by an author who clearly wasn’t a fan of the way things were going. It’s also a damn good novel that balances it’s action with strong doses of heart and a few good laughs.

    5 Number 3 Worst: “The Courtship of Princess Leia” – Dave Wolverton (1994)

    Number 3 Worst: “The Courtship of Princess Leia” – Dave Wolverton (1994)
    Amazon

    When writing for an established franchise, your story lives and dies based on how well you manage the characterization of established names within that franchise. If you’re to include additional characters, you better make sure they’re interesting and manage to fit in well with the established universe. Dave Wolverton doesn’t manage either of these things very well. Leia and Han don’t feel right; as if some of their worst traits are overemphasized for the sake of creating tension. Additionally, the character of Prince Isolder, intended as a foil for Han, is an obnoxious pretty boy. Meanwhile the main villain, Warlord Zsinj, comes off as complete ineffective. Both these characters would be much better handled in appearances in future novels by different authors. While this novel is essential to the “Legends” canon for the characters and locations it introduces, it’s a slog to get through

    6 Number 3 Best: “The Han Solo Trilogy “– A.C. Crispin (1997-1998)

    Number 3 Best: “The Han Solo Trilogy “– A.C. Crispin  (1997-1998)
    Amazon

    There are two Han Solo trilogies in the “Legends” canon. The first ran from 1979 – 1980 by Brian Daley. Their fine for what they are, but are somewhat generic sci-fi. The second trilogy by A.C. Crispin ran from 1997 – 1998 and is amazing. Everything that the aforementioned Wolverton got wrong about handling existing characters and introducing original ones, Crispin gets so incredibly right. There is never a false moment in her characterization of Han and Chewbacca as they go through their early adventures before meeting Luke Skywalker. Additionally, Crispin creates new characters that are strong enough to warrant their own stories. The three novels, “The Paradise Snare,” “The Hutt Gambit,” and “Rebel Dawn” manage to be action packed thrill rides that are also alive with romance and raw emotion. This is one of the few “Star Wars” stories that may very well make you shed tears at points and laugh out loud at others.

    7 Number 2 Worst: “The Bounty Hunter Wars“ – K. W. Jeter (1998-1999)

    Number 2 Worst: “The Bounty Hunter Wars“ – K. W. Jeter (1998-1999)
    Amazon

    Take everything that “Tales of the Bounty Hunters” did well, throw it out the window, and you have yourself “The Bounty Hunter Wars” by K.W. Jeter. Taking place around the time of “Return of the Jedi” this trilogy encompasses the books, “The Mandalorian Armor,” “Slave Ship,” and “Hard Merchandise.” The plot focuses too little on the hunters themselves and more on tertiary original characters like Kuat of Kuat and a giant spider named Kud’ar Mub’at. Oh, and there’s Mub’at’s associate, another spider who works as an accountant. His name is Balancesheet. I’m not making this up. And for a series called “Bounty Hunter Wars” very little warring between bounty hunters actually occurs. It adds absolutely nothing of value to the “Legends” EU nor is it exciting or very interesting to read in and of itself. It is a magnificent example of not only a wasted opportunity, but how to make characters actively worse than what they were.

    8 Number 2 Best: “X-Wing Series” – Michael A. Stackpole & Aaron Allston (1996-2012)

    Number 2 Best: “X-Wing Series” – Michael A. Stackpole & Aaron Allston (1996-2012)
    Amazon

    This sprawling sub-series within the Star Wars EU features 10 novels that bounce between two authors and two different sets of characters. The first four novels, “Rogue Squadron,” “Wedge’s Gamble,” “The Krytos Trap,” and “The Bacta War” were written by Stackpole between 1996 and 1997. They form a complete story arc around pilot Wedge Antilles and his elite X-Wing fighter group, Rogue Squadron. We’re also introduced to Corran Horn and people from his life that later become bigger characters in the story. The next three novels, Wraith Squadron, Iron Fist, and Solo Command are written by Aaron Allston and feature Wedge heading up a new team called Wraith Squadron. This series doesn’t have as central a figure as Stackpole’s work, making for an ensemble that is riveting to spend time with. Both authors can be humorous, with Allston leaning heavily on that in between moments of tragedy. The remaining three novels, Isard’s Revenge, Starfighters of Adumar, and Mercy Kill all exist to tie up loose ends for the characters introduced in the novels with Stackpole writing the first two, and Allston writing the last entry in 2012; a full 13 years after Adumar. It’s hard to succinctly describe everything these novels accomplish, but between memorable villains like Ysanne Isard, the re-invention of Warlord Zsinj, and heroes like “Piggy,” Lara Notsil, and the aforementioned Corran Horn, this whole series represents the very best in what the Star Wars EU has to offer.

    9 Number 1 Worst: “The Lando Calrissian Adventures” – L. Neil Smith (1983)

    Number 1 Worst: “The Lando Calrissian Adventures” – L. Neil Smith (1983)
    Amazon

    When Lando Calrissian was introduced in “The Empire Strikes Back,” we didn’t get the chance to spend a lot of time with him. All we knew is that he was pressured by Darth Vader to betray his friend Han Solo and that he was remorseful for doing so. We also know that he used to own the Millennium Falcon and called Han, “you old pirate, you.” The last of these seems to be the only character trait L. Neil Smith used to form his version of Lando across three novels “Lando Calrissian and the Mindharp of Sharu,” “Flamewind of Oseon,” and “Starcave of ThonBoka.” Each one of them is guilty of the same problem; descending into generic fantasy while being mindlessly dull and uninteresting. Lando picks up a weird droid called Vuffi Raa, so he can have some kind of companion, but it somehow just makes things even more laughably bad. Did you think Lando was supposed to be some kind of bad-ass, loveable rogue? Well not here he isn’t. Instead he’s just a bland gambling adventurer who plays like a cartoonish version of James Garner in “Maverick.” Similarly to the previously mentioned “Bounty Hunter Wars,” nothing of note happens here that contributes to the overall canon and reading this will only serve to diminish your opinion of Lando as a character.

    10 Number 1 Best: “The Thrawn Trilogy” – Timothy Zahn (1991-1993)

    Number 1 Best: “The Thrawn Trilogy” – Timothy Zahn (1991-1993)
    Amazon

    When Timothy Zahn released “Heir to the Empire” in 1991, the modern era of the Star Wars EU began. Sure there were stories and comics that came out before this, but Zahn reinvented what a Star Wars novel was meant to be. One could easily argue that these were the first Star Wars novels to actually represent the source material in a way that did it justice. Zahn made Luke, Leia, Chewbacca, Han Solo, C-3PO, R2-D2, and other returning characters, feel like they were extensions of what we saw in the films. “Heir to the Empire,” “Dark Force Rising,” and “The Last Command” also introduced a number of original characters like Talon Karrde, Mara Jade, Garm Bel Iblis, Captain Pellaeon, and of course, Grand Admiral Thrawn. Thrawn is possibly the best character to ever come out of the EU though Mara Jade could debatably hold that title too. If you were to ever read any Star Wars novels from the “Legends” canon, these would be the ones. One of the best things Disney ever did with Star Wars was not only bring Thrawn into canon via “Star Wars: Rebels” but also bringing Zahn back to write two more book trilogies about the character’s backstory and rise through the Empire. This is arguably the trilogy we should’ve received instead of the VII, VIII, and IX we got as it so easily captures the magic of what made the original films so special.

    Do You Want to Know More?

    Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
    Previous Article“Fury Road” Star Confirms MCU Role in “Multiverse of Madness”
    Next Article WB Games’ “Gotham Knights”: What Have They Done to Red Hood?!
    Heath Andrews

    Heath Andrews has been a student of pop culture ever since he found himself to be the only student in 3rd grade who regularly watched "Get Smart" on Nick-At-Nite. Ever since then he's been engrossed in way too much media with a growing collection of music, books, comics, TV on DVD box sets, and a video game collection that could rival a brick and mortar store. Prior to writing for Nerdbot he's written for Review You, MyAnimeList, and various advertising companies.

    Related Posts

    Patrick Muldoon “Starship Troopers” Has Passed Away

    April 20, 2026

    WOH G64 Star May Explode: Giant Supernova Could Be Coming

    April 18, 2026

    Glowing Figure Appears to Group of Campers in Equador

    April 18, 2026

    “Practical Magic 2” Brings the Owens Sisters Back With a New Generation of Witches

    April 15, 2026

    Jamie Dornan Is the New Aragorn in “The Hunt for Gollum”

    April 15, 2026

    New “Jumanji 3” Title, Cast, Trailer Revealed at CinemaCon

    April 14, 2026
    • Latest
    • News
    • Movies
    • TV
    • Reviews
    Most studios searching for a match-3 level design company are looking for five different things. Some need levels built from scratch, others require a live game rebalanced before churn compounds, and some demand a content pipeline that won't fall behind. These are different problems, and they map to multiple types of companies. The mistake most studios make is treating "match-3 level design" as a single service category and evaluating every company against the same criteria. A specialist who excels at diagnosing retention problems in live games is the wrong hire for a studio that needs 300 levels built in 2 months. A full-cycle agency that builds from concept to launch isn't the right call for a publisher who already has engineering and art in place and just needs the level design layer covered. This guide maps 7 companies for match-3 level design services to the specific problem each one is built to solve. Find your problem first. The right company follows from there. What Match-3 Level Design Services Cover The term "level design" gets used loosely in this market, and this causes bad hires. A studio that excels at building levels from scratch operates dissimilarly from one that diagnoses why a live game's difficulty curve is losing players (even if both describe their service the same way on a website). Match-3 level design breaks into four distinct services, each requiring different expertise, different tooling, and a different type of partner. Level production — designing and building playable levels configured to a game's mechanics, obstacle set, and difficulty targets. This is what most studios mean when they say they need a level design partner, and it's the service with the widest range of quality in the market. Difficulty balancing and rebalancing — using win rates, attempt counts, and churn data to calibrate difficulty across hundreds of levels. Plus, this includes adjusting live content when the data shows a problem. Studios that only do level production typically don't offer this. Studios that do it well treat it as a standalone service. Live-ops level design covers the ongoing content pipeline a live match-3 game requires after launch (seasonal events, new level batches, limited-time challenges) sustained at volume and consistent in quality. This is a throughput and process problem as much as a design problem. Full-cycle development bundles level design inside a complete production engagement: mechanics, art, engineering, monetization, QA, and launch. Level design is one function among many. Depth varies by studio. Knowing which service you need before you evaluate a single company cuts the list in half and prevents the most common mistake in this market: hiring a full-cycle agency to solve a level design problem, or hiring a specialist to build a product from scratch. The List of Companies for Match-3 Level Design Services The companies below were selected based on verified credentials, named shipped titles where available, and the specific service each one is built to deliver. They are ranked by how well their capabilities match the service types outlined above. A specialist who does one thing exceptionally well sits above a generalist who does many things adequately. SolarSpark | Pure-play match-3 level design specialist SolarSpark is a remote-first studio built exclusively around casual puzzle game production. With 7+ years in the genre and 2,000+ levels shipped across live titles including Monopoly Match, Matchland, and KitchenMasters, it is the only company on this list that does nothing but match-3 level design. Level design services: Level production, difficulty curve planning, fail-rate balancing, obstacle and booster logic design, live-ops pipeline, competitor benchmarking, product audit and retention diagnostic. Verdict: The strongest pure specialist on this list. When level design is the specific constraint, SolarSpark is the right choice. What they do well: Every level is built around difficulty curves, fail/win balance, obstacle sequencing, and booster logic, measured against targets before delivery. Competitor benchmarking is available as a standalone service, mapping your game's difficulty curve and monetization structure against current top performers with specific, actionable output. Where they fit: Studios with a live or in-development game that need a dedicated level design pipeline, a retention diagnostic, or a one-off audit before soft launch. Honest caveat: SolarSpark does not handle art, engineering, or full-cycle development. Logic Simplified | Unity-first development with analytics and monetization built in Logic Simplified specializes in Unity-powered casual and puzzle games, with match-3 explicitly in their service portfolio. Operating for over a decade with clients across multiple countries, the studio positions itself around data-informed development: analytics, A/B testing, and monetization are integrated into the production process. Level design services: Level production, difficulty progression design, obstacle and blocker placement, booster and power-up integration, A/B tested level balancing, customer journey mapping applied to level flow. Verdict: A credible full-cycle option for studios that want analytics and monetization treated as design inputs from day one, not as post-launch additions. What they do well: Logic Simplified builds analytics and player behavior tracking into the design process. Their Unity expertise is deep, and their stated MVP timeline of approximately three months is competitive at their price point. India-based rates make full-cycle development accessible without requiring a Western agency budget. Where they fit: Studios building a first match-3 title that needs the full production chain handled by a single vendor, with analytics built in from the start. Honest caveat: No publicly named match-3 titles with verifiable App Store links appear in their portfolio. Ask for specific live game references and retention data during the first conversation before committing. Cubix | US-based full-cycle match-3 development with fixed-cost engagement Cubix is a California-based game development company with a dedicated match-3 service line covering level design, tile behavior, booster systems, obstacles, UI/UX, and full production on Unity and Unreal Engine. 30+ in-house animators can cover the full scope of puzzle game production. Level design services: Level production, combo and difficulty balancing, blocker and locked tile placement, move-limit challenge design, booster and power-up integration, scoring system design. Verdict: A viable full-cycle option for studios that need a Western-based partner with transparent fixed-cost pricing and documented match-3 capability. What they do well: Cubix covers the full production chain in one engagement, with strong visual production backed by an in-house animation team. Their fixed-cost model is a practical differentiator for studios that have been burned by scope creep on previous outsourcing contracts. Staff augmentation is also available for studios that need talent to plug into an existing pipeline. Where they fit: Studios that want a US-based full-cycle partner with predictable budgets, cross-platform delivery across iOS, Android, browsers, and PC, and a single vendor to own the concept through launch. Honest caveat: Named shipped match-3 titles are not prominently listed in their public portfolio. This is a verification gap worth closing during vetting, not a disqualifier on its own. Galaxy4Games | Data-driven match-3 development with published retention case studies Galaxy4Games is a game development studio with 15+ years of operating history, building mobile and cross-platform games across casual, RPG, and arcade genres. Match-3 is a named service line. What distinguishes them from most studios on this list is a level of public transparency about retention data. Their case studies document real D1 and D7 numbers from shipped titles. Level design services: Level production, difficulty curve development, booster and obstacle design, progression system design, LiveOps level content, A/B testing integration, analytics-based balancing. Verdict: The most transparent full-cycle option in terms of real retention data. For studios that want to see numbers before they hire, Galaxy4Games offers evidence most studios keep private. What they do well: Their Puzzle Fight case study documents D1 retention growing to 30% through iteration. Their modular system reduces development time and costs through reusable components, and their LiveOps infrastructure covers analytics, event management, and content updates as a planned post-launch function. Where they fit: Studios that need a data-informed full-cycle match-3 partner and want to evaluate a studio's methodology through published results. Honest caveat: Galaxy4Games covers a broad genre range (casual, RPG, arcade, educational, and Web3), which means match-3 is one of several service lines rather than a primary focus. Zatun | Award-winning level design and production studio with 18 years of operating history Zatun is an indie game studio and work-for-hire partner operating since 2007, with game level design listed as a dedicated named service alongside full-cycle development, art production, and co-development. With 250+ game titles and 300+ clients across AAA studios and indie teams, this agency has one of the longest track records. Level design services: Level production, difficulty progression design, level pacing and goal mapping, game design documentation, Unity level design, Unreal level design, level concept art. Verdict: A reliable, experienced production partner with a long track record and genuine level design depth. What they do well: Zatun's level design service covers difficulty progression, pacing maps, goal documentation, and execution in Unity and Unreal. Their 18 years of operation across 250+ titles gives them a reference library of what works across genres. Their work-for-hire model means they can step in at specific production stages without requiring ownership of the full project. Where they fit: Studios that need a specific level design or art production function covered without a full project handoff. This can be useful for teams mid-production that need additional capacity on a defined scope. Honest caveat: No publicly named match-3 titles appear in Zatun's portfolio, their verified work spans AAA and strategy genres; match-3 specific experience should be confirmed directly before engaging. Gamecrio | Full-cycle mobile match-3 development with AI-driven difficulty adaptation Gamecrio is a mobile game development studio with offices in India and the UK, covering match-3 development as an explicit service line alongside VR, arcade, casino, and web-based game development. Their stated differentiator within match-3 is AI-driven difficulty adaptation. Thus, levels adjust based on player skill. Level design services: Level production, AI-driven difficulty adaptation, booster and power-up design, progression system design, obstacle balancing, social and competitive feature integration, monetization-integrated level design. Verdict: An accessible full-cycle option with a technically interesting differentiator in AI-driven balancing. What they do well: Gamecrio builds monetization architecture into the level design process: IAP placement, rewarded ad integration, battle passes, and subscription models are considered alongside difficulty curves and obstacle sequencing. The AI-driven difficulty adaptation is a genuine technical capability that more established studios in this market have been slower to implement. Where they fit: Early-stage studios that need a full-cycle match-3 build with monetization designed in from the first level. Honest caveat: No publicly named shipped match-3 titles are listed on their site — request live App Store links and verifiable retention data before committing to any engagement. Juego Studios | Full-cycle and co-development partner with puzzle genre credentials and flexible engagement entry points Founded in 2013, Juego Studios is a global full-cycle game development and co-development partner with offices in India, USA, UK, and KSA. With 250+ delivered projects and clients including Disney, Sony, and Tencent, the studio covers game development, game art, and LiveOps across genres. Battle Gems is their verifiable genre credential. Level design services: Level production, difficulty balancing, progression system design, booster and mechanic integration, LiveOps level content, milestone-based level delivery, co-development level design support. Verdict: A well-resourced, credible full-cycle partner with a flexible engagement model that reduces the risk of committing to the wrong studio. What they do well: Juego's engagement model is flexible: studios can start with a risk-free 2-week test sprint, then scale to 20+ team members across modules without recruitment overhead. Three engagement models (outstaffing, dedicated teams, and managed outsourcing) let publishers choose how much control they retain versus how much they hand off. LiveOps is a named service line covering analytics-driven content updates and retention optimization after launch. Where they fit: Studios that need a full-cycle or co-development partner for a match-3 build and want to test the relationship before committing to full project scope. Honest caveat: Puzzle and match-3 are part of a broad genre portfolio that also spans VR, Web3, and enterprise simulations. How to Use This List The seven companies above cover the full range of what the match-3 level design market offers in 2026. The quality range is real, and the right choice depends on which service type matches the problem you're trying to solve. If your game is live and retention is the problem, you need a specialist who can diagnose and fix a difficulty curve. If you're building from zero and need art, engineering, and level design bundled, a full-cycle partner is the right call and the specialist is the wrong one. The honest caveat pattern across several entries in this list reflects a real market condition: verified, named match-3 credentials are rarer than studios' self-descriptions suggest. The companies that couldn't point to a live title with an App Store link were flagged honestly. Asking for live game references, retention data, and a first conversation before any commitment are things you can do before signing with any studio on this list.

    How Engineering Teams Stay Productive on Remote and Extended Worksites

    April 20, 2026
    Customized Lawn Care Programs

    Why Every Lawn Is Different: Understanding Customized Lawn Care Programs

    April 20, 2026

    The Benefits of Online Gaming for Brain Health

    April 20, 2026
    Google Shopping & SEO Company: How the Right SEO Partner Can Boost Your E-Commerce Sales

    Top Secrets Management Tools Compared (Pros & Cons)

    April 20, 2026

    Patrick Muldoon “Starship Troopers” Has Passed Away

    April 20, 2026

    WOH G64 Star May Explode: Giant Supernova Could Be Coming

    April 18, 2026

    Glowing Figure Appears to Group of Campers in Equador

    April 18, 2026

    “Practical Magic 2” Brings the Owens Sisters Back With a New Generation of Witches

    April 15, 2026

    Sandra Bullock’s Comments About A.I. Show the Danger of Ignorance

    April 17, 2026

    “Call of Duty” Film Coming in 2018 Via Paramount

    April 17, 2026
    "Smile 2," 2024

    Kyle Gallner, Raul Castillo Join Cast of Aaron Katz’s “Inground”

    April 17, 2026

    Don Mancini is Directing The Next “Chucky” Movie!

    April 17, 2026

    Arrow Is Coming to Pluto TV for Free This May

    April 14, 2026

    Netflix Little House on the Prairie First Look Shows Promising Reboot

    April 14, 2026

    Survivor 50 Episode 9 Predictions: Who Will Be Voted Off Next?

    April 11, 2026
    "Tales From The Crypt"

    All 7 Seasons of “Tales from the Crypt” Will be Coming to Shudder!

    April 10, 2026

    RadioShack Multi-Position Laptop Stand Review: Great for Travel and Comfort

    April 7, 2026

    “The Drama” Provocative but Confused Pitch Black Dramedy [Spoiler Free Review]

    April 3, 2026

    Best Movies in March 2026: Hidden Gems and Quick Reviews

    March 29, 2026

    “They Will Kill You” A Violent, Blood-Splattering Good Time [review]

    March 24, 2026
    Check Out Our Latest
      • Product Reviews
      • Reviews
      • SDCC 2021
      • SDCC 2022
    Related Posts

    None found

    NERDBOT
    Facebook X (Twitter) Instagram YouTube
    Nerdbot is owned and operated by Nerds! If you have an idea for a story or a cool project send us a holler on [email protected]

    Type above and press Enter to search. Press Esc to cancel.