Close Menu
NERDBOT
    Facebook X (Twitter) Instagram YouTube
    Subscribe
    NERDBOT
    • News
      • Reviews
    • Movies & TV
    • Comics
    • Gaming
    • Collectibles
    • Science & Tech
    • Culture
    • Nerd Voices
    • About Us
      • Join the Team at Nerdbot
    NERDBOT
    Home»Movies & TV»Anime»Pop Culture Infiltration: “Everyone Wants to Do Me” Anime
    Anime

    Pop Culture Infiltration: “Everyone Wants to Do Me” Anime

    Loryn StoneBy Loryn StoneJuly 9, 20187 Mins Read
    Share
    Facebook Twitter Pinterest Reddit WhatsApp Email

    Welcome to Pop Culture Infiltration, where we zero in on a particular pop culture aspect and expose it for the repetitive nonsense it is. Today, our conversation leads us to anime. But this time, we’re heading back to the past. The not-too-distant past.

    To those 1990s.

    Now, I consider myself an Oldtaku (think about it, it’ll click) and my interest in anime peaked with late-90s shows. And back then, there was a certain genre that I just kept seeing over and over again. I call it “Everyone Wants to Do Me” anime.

    There are a few variations within the genre, but typically, the shows function the same. Boy character finds himself surrounded by (or living with) multiple girl characters and they all want to fuck him. Hilarity ensues. Everyone and no one goes home happy.

    RanmaThe first of these shows I remember seeing was Ranma ½, although at the time I didn’t categorize it in the genre. You had a boy, a martial artist named Ranma and his dad who were living with Dad’s friend and his three daughters. Ranma was engaged to Akane, the youngest girl, and the two functioned as though they couldn’t stand each other so that when the few tender moments arose, the audience would get all squirmy-pants and giddy. Meanwhile, a slew of characters who wanted to bone either Ranma or Akane cycled through the show, thus creating conflict and comedy. The show doesn’t fit neatly into the genre, but aspects are there, and it had a great hook.

    tenchi-characters.jpgI think the very first one that made me stop in my tracks and say “Wait, this is a thing, isn’t it?” was Tenchi. Tenchi Muyo, Tenchi Universe, Tenchi in Tokyo, Tenchi Ryo-oki, Tenchi on Ice, Raspberry Tenchi, Lady Tenchi, Tartar Control Tenchi…seriously, I’ve never had a show whose timeline or iterations confused me more. But each one had one thing in common. Everyone wanted to pork Tenchi.

    Tenchi

    Now Tenchi had one distinct character trait that in my opinion, carries through the genre/trope/whatever you want to call it. He’s a wiener- a bunch of beautiful girls are vying for his attention and no one can quite figure out why. But that’s likely part of the comedy- that’s he’s an every-boy, maybe a reflection of a typical Japanese boy at the time, and this cast of extraordinary women all want to have sex with him.And then something-something Jurai/light saber/space pirates?

    Ah MegamiShortly thereafter, I remember seeing the original Ah! My Goddess OAV (I want to say there was somewhere around four episodes, but my oldtaku memory might be failing). It was again, a show about a typical young man who meets a demure, sweet goddess named Belldandy. Soon enough, her two sisters show up, the sultry Urd and the snappy little Skuld. They all live with our clueless male protagonist while we, the viewer, hope that he and Belldandy find love without the meddling insanity of her two sisters. That’s all that anime gets from me because truthfully, it’s not especially memorable. Other OAV specials and a television series came thereafter, but the original early-90s animated videos were the extent of what I saw and only prove my point and make this article better.

    Saber 3One of my absolute favorites in the genre (and series in general) was the mid-90s Saber Marionette series. I saw the original Saber Marionette R which is odd and forgettable, as well as the OAV Saber Marionette J to X and Saber Marionette J Again. But it’s the original television series Saber Marionette J that will forever own my heart. Plus, the theme song is great.

    The series takes place in a world inhabited by males. A set of male astronauts found a new territory/world but because there were no women present, they all just cloned themselves. Later, female robots were created for company, etc. but they were still just robots. Eventually, a special sort of robot was created with a Maiden Circuit, which makes said robot more human. Enter Lime (spunky), Cherry (demure), and Bloodberry (sexy) and they all live with a lazy, cocky weirdo named Otaru.

    Saber 2In this case, it makes sense that all the girly robots want to tap that, because he’s not awkward. He’s just effortlessly cool as hell, but not in a shonen sex-boi kind of way. Otaru is a real person. The fun twist in the show is that another male named Hanagata wants to get in on that Otaru-loving action too, so it makes for a really fun/dysfunctional kind of show.

     

    lovehinaIt seemed like this kind of series was held at bay for a minute until Love Hina showed up. By then, I was personally just done with this genre. I was over it. I’d seen enough and didn’t want to see anymore. In Love Hina, a boy who didn’t make it into university moves into a dorm near his school of choice and suddenly has a bunch of female roommates. The show’s popularity exploded, but I don’t think I saw more than six episodes or so. It was just trite and tired, and I couldn’t watch another wiener boy with ladies hanging all over him. Especially in a boring slice-of-life setting.

    I’ll always find it fascinating what happens when the script is flipped on this genre, and it got me thinking about Fushigi Yuugi from the mid-90s. The show was about a girl named Miaka (age 15) who gets sucked into another world (ala Escaflowne and Magic Knight Rayearth) only to be told she’s the Priestess of Suzaku with a group of Star-Warriors she must collect into a singular group. In typical form, they’re all male soldiers, 6 out of 7 are gorgeous, and 4 out of 7 would totally play air-guitar on her ass if she let them. But whereas in the male-protagonist versions of these show where all the girls wanting to wreck a dorkus is played up for laughs, in Fushigi Yuugi, Miaka figuring out which of these guys should hold her heart and body is played in a serious fashion.

    And truthfully, the show just doesn’t age well. When I saw it at age 14/15, it was some of the most romantic junk in the world. Now as a jaded grown-up with the series on cheap Hong Kong Bootleg, it’s just laughable. I’ll always remember fondly how invested I was in these characters and how important everything seemed, but the pacing now is just a joke. Plus, the amount of “near rapes” is sickening, but that’s another conversation. I guess you could say the male characters in their own “Everyone Wants To Do Me” narratives come close to assaults, but because society doesn’t take male rape seriously, it’s once more, played up for laughs. So, just give me more magical girls and robots. At least those make sense.

    Do you have a favorite “Everyone Wants Me” anime? Did we leave some out? Tell Nerdbot about it in the comments and let’s get the conversation going!

     

     

    Follow Loryn on Twitter. She also has a personal blog. Her debut novel My Starlight, a young adult novel about anime, cosplaying, fandom, love, loss, and friendship will be released August 3rd, 2018 by Affinity Rainbow Publications.

     

    Do You Want to Know More?

    Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
    Previous ArticleIndian Netflix Horror Series “Ghoul” Gets Release Date
    Next Article Idris Elba will Play Villain in Dwayne Johnson’s ‘Fast and Furious’ Spinoff Dwayne Johnson
    Loryn Stone
    • Website
    • Facebook
    • X (Twitter)
    • Instagram

    Loryn Stone has dedicated her life to the written Word of the Nerd. Her writing has also been published on other pop culture websites such as Cracked, LoadScreen, PopLurker, and Temple of Geek. Her debut young-adult novel "My Starlight" (a contemporary love letter to fandom, friendship, anime, cosplaying, love, and loss) is out now by Affinity Rainbow Publications. When she's not writing, Loryn's other interests include collecting robots (Megazords, specifically), playing bass, and blasting metal.

    Related Posts

    Witch Hat Atelier English Dub Release Date Announced by Crunchyroll

    March 26, 2026
    When Hollywood Stars Picked Up the Ukulele On Screen

    When Hollywood Stars Picked Up the Ukulele On Screen

    March 3, 2026

    New “Neon Genesis Evangelion” Series Announced

    February 23, 2026

    Skating Gold Medalist Alysa Liu Reveals Her Top 5 Anime Series

    February 23, 2026

    Here’s Why You Should Pay the Crunchyroll Price Increase

    February 20, 2026

    “One Piece” Returns This Spring — Elbaph Arc Release Date Confirmed

    February 17, 2026
    • Latest
    • News
    • Movies
    • TV
    • Reviews
    What Goes Into SaaS Video Production And Why It's Different From Regular Video

    What Goes Into SaaS Video Production And Why It’s Different From Regular Video

    March 30, 2026
    Most studios searching for a match-3 level design company are looking for five different things. Some need levels built from scratch, others require a live game rebalanced before churn compounds, and some demand a content pipeline that won't fall behind. These are different problems, and they map to multiple types of companies. The mistake most studios make is treating "match-3 level design" as a single service category and evaluating every company against the same criteria. A specialist who excels at diagnosing retention problems in live games is the wrong hire for a studio that needs 300 levels built in 2 months. A full-cycle agency that builds from concept to launch isn't the right call for a publisher who already has engineering and art in place and just needs the level design layer covered. This guide maps 7 companies for match-3 level design services to the specific problem each one is built to solve. Find your problem first. The right company follows from there. What Match-3 Level Design Services Cover The term "level design" gets used loosely in this market, and this causes bad hires. A studio that excels at building levels from scratch operates dissimilarly from one that diagnoses why a live game's difficulty curve is losing players (even if both describe their service the same way on a website). Match-3 level design breaks into four distinct services, each requiring different expertise, different tooling, and a different type of partner. Level production — designing and building playable levels configured to a game's mechanics, obstacle set, and difficulty targets. This is what most studios mean when they say they need a level design partner, and it's the service with the widest range of quality in the market. Difficulty balancing and rebalancing — using win rates, attempt counts, and churn data to calibrate difficulty across hundreds of levels. Plus, this includes adjusting live content when the data shows a problem. Studios that only do level production typically don't offer this. Studios that do it well treat it as a standalone service. Live-ops level design covers the ongoing content pipeline a live match-3 game requires after launch (seasonal events, new level batches, limited-time challenges) sustained at volume and consistent in quality. This is a throughput and process problem as much as a design problem. Full-cycle development bundles level design inside a complete production engagement: mechanics, art, engineering, monetization, QA, and launch. Level design is one function among many. Depth varies by studio. Knowing which service you need before you evaluate a single company cuts the list in half and prevents the most common mistake in this market: hiring a full-cycle agency to solve a level design problem, or hiring a specialist to build a product from scratch. The List of Companies for Match-3 Level Design Services The companies below were selected based on verified credentials, named shipped titles where available, and the specific service each one is built to deliver. They are ranked by how well their capabilities match the service types outlined above. A specialist who does one thing exceptionally well sits above a generalist who does many things adequately. SolarSpark | Pure-play match-3 level design specialist SolarSpark is a remote-first studio built exclusively around casual puzzle game production. With 7+ years in the genre and 2,000+ levels shipped across live titles including Monopoly Match, Matchland, and KitchenMasters, it is the only company on this list that does nothing but match-3 level design. Level design services: Level production, difficulty curve planning, fail-rate balancing, obstacle and booster logic design, live-ops pipeline, competitor benchmarking, product audit and retention diagnostic. Verdict: The strongest pure specialist on this list. When level design is the specific constraint, SolarSpark is the right choice. What they do well: Every level is built around difficulty curves, fail/win balance, obstacle sequencing, and booster logic, measured against targets before delivery. Competitor benchmarking is available as a standalone service, mapping your game's difficulty curve and monetization structure against current top performers with specific, actionable output. Where they fit: Studios with a live or in-development game that need a dedicated level design pipeline, a retention diagnostic, or a one-off audit before soft launch. Honest caveat: SolarSpark does not handle art, engineering, or full-cycle development. Logic Simplified | Unity-first development with analytics and monetization built in Logic Simplified specializes in Unity-powered casual and puzzle games, with match-3 explicitly in their service portfolio. Operating for over a decade with clients across multiple countries, the studio positions itself around data-informed development: analytics, A/B testing, and monetization are integrated into the production process. Level design services: Level production, difficulty progression design, obstacle and blocker placement, booster and power-up integration, A/B tested level balancing, customer journey mapping applied to level flow. Verdict: A credible full-cycle option for studios that want analytics and monetization treated as design inputs from day one, not as post-launch additions. What they do well: Logic Simplified builds analytics and player behavior tracking into the design process. Their Unity expertise is deep, and their stated MVP timeline of approximately three months is competitive at their price point. India-based rates make full-cycle development accessible without requiring a Western agency budget. Where they fit: Studios building a first match-3 title that needs the full production chain handled by a single vendor, with analytics built in from the start. Honest caveat: No publicly named match-3 titles with verifiable App Store links appear in their portfolio. Ask for specific live game references and retention data during the first conversation before committing. Cubix | US-based full-cycle match-3 development with fixed-cost engagement Cubix is a California-based game development company with a dedicated match-3 service line covering level design, tile behavior, booster systems, obstacles, UI/UX, and full production on Unity and Unreal Engine. 30+ in-house animators can cover the full scope of puzzle game production. Level design services: Level production, combo and difficulty balancing, blocker and locked tile placement, move-limit challenge design, booster and power-up integration, scoring system design. Verdict: A viable full-cycle option for studios that need a Western-based partner with transparent fixed-cost pricing and documented match-3 capability. What they do well: Cubix covers the full production chain in one engagement, with strong visual production backed by an in-house animation team. Their fixed-cost model is a practical differentiator for studios that have been burned by scope creep on previous outsourcing contracts. Staff augmentation is also available for studios that need talent to plug into an existing pipeline. Where they fit: Studios that want a US-based full-cycle partner with predictable budgets, cross-platform delivery across iOS, Android, browsers, and PC, and a single vendor to own the concept through launch. Honest caveat: Named shipped match-3 titles are not prominently listed in their public portfolio. This is a verification gap worth closing during vetting, not a disqualifier on its own. Galaxy4Games | Data-driven match-3 development with published retention case studies Galaxy4Games is a game development studio with 15+ years of operating history, building mobile and cross-platform games across casual, RPG, and arcade genres. Match-3 is a named service line. What distinguishes them from most studios on this list is a level of public transparency about retention data. Their case studies document real D1 and D7 numbers from shipped titles. Level design services: Level production, difficulty curve development, booster and obstacle design, progression system design, LiveOps level content, A/B testing integration, analytics-based balancing. Verdict: The most transparent full-cycle option in terms of real retention data. For studios that want to see numbers before they hire, Galaxy4Games offers evidence most studios keep private. What they do well: Their Puzzle Fight case study documents D1 retention growing to 30% through iteration. Their modular system reduces development time and costs through reusable components, and their LiveOps infrastructure covers analytics, event management, and content updates as a planned post-launch function. Where they fit: Studios that need a data-informed full-cycle match-3 partner and want to evaluate a studio's methodology through published results. Honest caveat: Galaxy4Games covers a broad genre range (casual, RPG, arcade, educational, and Web3), which means match-3 is one of several service lines rather than a primary focus. Zatun | Award-winning level design and production studio with 18 years of operating history Zatun is an indie game studio and work-for-hire partner operating since 2007, with game level design listed as a dedicated named service alongside full-cycle development, art production, and co-development. With 250+ game titles and 300+ clients across AAA studios and indie teams, this agency has one of the longest track records. Level design services: Level production, difficulty progression design, level pacing and goal mapping, game design documentation, Unity level design, Unreal level design, level concept art. Verdict: A reliable, experienced production partner with a long track record and genuine level design depth. What they do well: Zatun's level design service covers difficulty progression, pacing maps, goal documentation, and execution in Unity and Unreal. Their 18 years of operation across 250+ titles gives them a reference library of what works across genres. Their work-for-hire model means they can step in at specific production stages without requiring ownership of the full project. Where they fit: Studios that need a specific level design or art production function covered without a full project handoff. This can be useful for teams mid-production that need additional capacity on a defined scope. Honest caveat: No publicly named match-3 titles appear in Zatun's portfolio, their verified work spans AAA and strategy genres; match-3 specific experience should be confirmed directly before engaging. Gamecrio | Full-cycle mobile match-3 development with AI-driven difficulty adaptation Gamecrio is a mobile game development studio with offices in India and the UK, covering match-3 development as an explicit service line alongside VR, arcade, casino, and web-based game development. Their stated differentiator within match-3 is AI-driven difficulty adaptation. Thus, levels adjust based on player skill. Level design services: Level production, AI-driven difficulty adaptation, booster and power-up design, progression system design, obstacle balancing, social and competitive feature integration, monetization-integrated level design. Verdict: An accessible full-cycle option with a technically interesting differentiator in AI-driven balancing. What they do well: Gamecrio builds monetization architecture into the level design process: IAP placement, rewarded ad integration, battle passes, and subscription models are considered alongside difficulty curves and obstacle sequencing. The AI-driven difficulty adaptation is a genuine technical capability that more established studios in this market have been slower to implement. Where they fit: Early-stage studios that need a full-cycle match-3 build with monetization designed in from the first level. Honest caveat: No publicly named shipped match-3 titles are listed on their site — request live App Store links and verifiable retention data before committing to any engagement. Juego Studios | Full-cycle and co-development partner with puzzle genre credentials and flexible engagement entry points Founded in 2013, Juego Studios is a global full-cycle game development and co-development partner with offices in India, USA, UK, and KSA. With 250+ delivered projects and clients including Disney, Sony, and Tencent, the studio covers game development, game art, and LiveOps across genres. Battle Gems is their verifiable genre credential. Level design services: Level production, difficulty balancing, progression system design, booster and mechanic integration, LiveOps level content, milestone-based level delivery, co-development level design support. Verdict: A well-resourced, credible full-cycle partner with a flexible engagement model that reduces the risk of committing to the wrong studio. What they do well: Juego's engagement model is flexible: studios can start with a risk-free 2-week test sprint, then scale to 20+ team members across modules without recruitment overhead. Three engagement models (outstaffing, dedicated teams, and managed outsourcing) let publishers choose how much control they retain versus how much they hand off. LiveOps is a named service line covering analytics-driven content updates and retention optimization after launch. Where they fit: Studios that need a full-cycle or co-development partner for a match-3 build and want to test the relationship before committing to full project scope. Honest caveat: Puzzle and match-3 are part of a broad genre portfolio that also spans VR, Web3, and enterprise simulations. How to Use This List The seven companies above cover the full range of what the match-3 level design market offers in 2026. The quality range is real, and the right choice depends on which service type matches the problem you're trying to solve. If your game is live and retention is the problem, you need a specialist who can diagnose and fix a difficulty curve. If you're building from zero and need art, engineering, and level design bundled, a full-cycle partner is the right call and the specialist is the wrong one. The honest caveat pattern across several entries in this list reflects a real market condition: verified, named match-3 credentials are rarer than studios' self-descriptions suggest. The companies that couldn't point to a live title with an App Store link were flagged honestly. Asking for live game references, retention data, and a first conversation before any commitment are things you can do before signing with any studio on this list.

    Best AI Tools for Content Creators in 2026

    March 30, 2026
    Best Crypto to Buy Now: What Investors Are Watching in the Changing Digital Asset Market 

    Best Crypto to Buy Now: What Investors Are Watching in the Changing Digital Asset Market 

    March 30, 2026
    Best Crypto App Outlook: How Digital Platforms Are Changing Cryptocurrency Trading 

    Best Crypto App Outlook: How Digital Platforms Are Changing Cryptocurrency Trading 

    March 30, 2026

    Mark Wahlberg Launches 4AM Club Challenge YouTube Series

    March 26, 2026
    "The Shrouds," 2024

    “The Shrouds,” SeeMeRot, & The History of Corpse Cameras

    March 25, 2026

    “They Will Kill You” A Violent, Blood-Splattering Good Time [review]

    March 24, 2026

    Quadruple Amputee Cornhole Pro Charged With Murder

    March 24, 2026
    "Lights Out," 2016

    Connor Osborn McIntyre Attached to Write “Lights Out 2”

    March 30, 2026
    "Happy Death Day 2U," 2019

    Jessica Rothe Says “Happy Death Day 3” is ‘Just a Matter of When’

    March 27, 2026

    Andrew Garfield Watched the ‘Controversial’ “Harry Potter” Movies

    March 27, 2026
    Glen Powell's casting announcement as Fox McCloud in “Super Mario Galaxy Movie”

    “Super Mario Galaxy Movie” Cast Adds Glen Powell as Fox McCloud

    March 27, 2026
    “Malcolm in the Middle: Life’s Still Unfair,” 2026

    “Malcolm in the Middle” Could Get a Full-Fledged Reboot

    March 30, 2026

    Survivor 50 Episode 6 Predictions: Who Will Be Voted Off Next?

    March 27, 2026

    “Star Trek: Starfleet Academy” to End With 2nd Season

    March 23, 2026

    Paapa Essiedu Faces Death Threats Over Snape Casting in HBO’s Harry Potter Series

    March 22, 2026

    “They Will Kill You” A Violent, Blood-Splattering Good Time [review]

    March 24, 2026

    “Project Hail Mary” Familiar But Triumphant Sci-Fi Adventure [review]

    March 14, 2026

    “The Bride” An Overly Ambitious Creature Feature Reimagining [review]

    March 10, 2026

    “Peaky Blinders: The Immortal Man” Solid Send Off For Everyone’s Favorite Gangster [review]

    March 6, 2026
    Check Out Our Latest
      • Product Reviews
      • Reviews
      • SDCC 2021
      • SDCC 2022
    Related Posts

    None found

    NERDBOT
    Facebook X (Twitter) Instagram YouTube
    Nerdbot is owned and operated by Nerds! If you have an idea for a story or a cool project send us a holler on Editors@Nerdbot.com

    Type above and press Enter to search. Press Esc to cancel.