The 2000s delivered some of the most influential games ever made, yet not every release received the recognition it deserved at the time. Many titles were overshadowed by blockbuster franchises or misunderstood by players on release. Over the years, however, these hidden gems have earned loyal followings and newfound appreciation. In a similar way to how niche entertainment formats can quietly build an audience over time, much like the enduring familiarity of a property such as who wants to be a millionaire slot, these titles have slowly found their place in gaming history. This article explores seven of the most underrated video games from that era, celebrating the creativity and innovation that helped define an important decade in gaming.
Beyond Good and Evil
Ubisoft released Beyond Good and Evil in 2003. Despite strong reviews, it struggled commercially due to limited marketing and competition from larger franchises. The game followed Jade, a photojournalist uncovering government conspiracies, blending puzzle-solving and exploration into a unique sci-fi setting. What made it special was the emotional storytelling, the memorable characters and a world that felt alive long before open-world design became mainstream. Time has been kind to it, and the game is now widely regarded as a classic that deserved far more attention during its original release.
Psychonauts
Psychonauts arrived in 2005 and offered players a wild journey through the minds of different characters. Created by Tim Schafer and his team at Double Fine, it combined creative platforming with imaginative level design. Each stage focused on a character’s mental world, blending humour with surprisingly thoughtful themes. The Milkman Conspiracy stage and the Black Velvetopia level remain some of the most inventive environments of the decade. Although its sales were modest at launch, its later digital re-release and the arrival of a successful sequel finally gave the original the recognition it deserved.
Okami
Okami launched in 2006 and was praised for its stunning visual style inspired by Japanese ink painting. Players controlled Amaterasu, a wolf who used a magical brush to fight enemies and restore life to the world. The game was ahead of its time and the artistic direction still looks beautiful today. Okami struggled commercially because it released close to the end of the PlayStation 2 cycle and was overshadowed by larger titles. However, its influence can be seen in later games that embrace painterly visuals and mythological storytelling. Re-releases across multiple systems have helped a new generation experience one of the decade’s most overlooked masterpieces.
Killer7
Released in 2005, Killer7 divided audiences with its unconventional gameplay but built a strong reputation for its narrative style. Directed by Goichi Suda, it told the story of a group of assassins who share a strange connection through a single body. The game blended surreal cinema, political commentary and unsettling atmosphere in a way no other title attempted at the time. Its on-rails movement and unusual mechanics confused many players, yet those who embraced its style discovered a bold, experimental narrative that pushed the boundaries of what video games could express. Today it is recognised as a cult classic that was simply too different for mainstream success when it launched.
The Chronicles of Riddick: Escape from Butcher Bay
Most film tie-in games from the 2000s are forgotten, but The Chronicles of Riddick: Escape from Butcher Bay stood out as one of the best yet never achieved long-term mainstream recognition. Released in 2004, it delivered a gripping first-person experience that mixed stealth, action and storytelling better than many games of that era. Vin Diesel’s involvement added authenticity and the atmosphere of the prison setting was genuinely tense. Critics praised the game’s quality, but its release shortly before major shooters like Doom 3 and Half-Life 2 meant it never earned the lasting spotlight it deserved. Many players who rediscovered it through its later remaster consider it one of the decade’s strongest licensed games.
Eternal Darkness: Sanity’s Requiem
Eternal Darkness launched on the GameCube in 2002 and offered a psychological horror experience unlike anything before it. The game featured a sanity system that altered the environment and played tricks on the player. Effects included false memory card warnings, distorted visuals and characters hearing imaginary noises. This created a sense of unease that felt ahead of its time. Although highly praised by critics, it did not achieve major commercial success due to the GameCube’s limited adult audience. Over time, its originality has become widely appreciated and it remains one of the most memorable horror games of the decade.
Jet Set Radio Future
Jet Set Radio Future arrived on the original Xbox in 2002 and was known for its cel-shaded art style and energetic soundtrack. Players controlled a group of skaters exploring a futuristic city while tagging graffiti and avoiding rival crews. The game delivered style, freedom and personality that few titles matched at the time. Despite its charm, it struggled commercially due to limited promotion and the early years of the Xbox platform. However, it has since developed a passionate fanbase that praises its music, visual identity and influence on later indie games that adopted similar stylistic approaches.






