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    Home»Nerd Voices»In Defence of the Backlog: Why You Own 400 Games and Have Played Nine
    xataka.com.co
    Nerd Voices

    In Defence of the Backlog: Why You Own 400 Games and Have Played Nine

    Paul WilliamsBy Paul WilliamsSeptember 15, 20266 Mins Read
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    Open your Steam library right now. Go on. Sort by playtime, ascending, and scroll to the bottom. Somewhere down there is a game you bought with real enthusiasm during a sale in 2019, launched exactly once, played for eleven minutes, and have not thought about since.

    You are not alone, and you are not broken. The backlog is the defining condition of modern nerd life, and we should probably stop treating it like a moral failing.

    The sale is designed to beat you

    Here is the uncomfortable truth about a seventy-five percent discount: the number does most of the work. A game you had mild curiosity about at full price becomes irresistible at five dollars, not because your interest changed, but because the discount reframes the decision. You stop asking “do I want to play this?” and start asking “is this a good deal?” Those are completely different questions, and only one of them has anything to do with whether you will ever install it.

    Seasonal sales industrialise this. The countdown timer, the daily rotation, the queue that shows you one more thing — every element is built to convert browsing into buying before deliberation catches up. By the time the sale ends you own nine games and have played none, which is the intended outcome. You did not fail the sale. The sale succeeded at you.

    You are not buying games, you are buying a person.

    The more interesting thing about a backlog is what it reveals. Look at yours honestly and you will find it is not a random sample of games. It is a portrait of who you intended to become.

    There is the 90-hour CRPG you bought because you are the kind of person who appreciates deep systems, and who has not had a free Saturday since 2022. The brutal roguelike for the version of you with patience. The narrative indie darling everyone cried about, waiting for a night when you have the emotional bandwidth to be devastated on purpose. The strategy game you will learn properly, with the wiki open, like a serious adult.

    Every one of those purchases was optimism. That is not waste. That is just what hope looks like when it has a price tag and a store page.

    The gifting problem

    All of which makes buying games for other people genuinely difficult. You cannot see someone else’s backlog, you do not know what they already own across four storefronts, and you certainly do not know which mood they are in this month. Buy your friend the acclaimed war drama when they wanted something to switch their brain off with, and you have given them homework.

    This is the unglamorous argument for gift cards, and it is better than it gets credit for. A card does not guess. It hands the choice back to the person who actually knows what their evening looks like, and it survives the fact that their wishlist changed twice since you last spoke. It also stretches past games entirely — the same gesture covers a Netflix month, a Spotify subscription, Google Play credit or Razer Gold for whatever free-to-play thing has currently colonised their life. That is not a lazy gift. It is an accurate one.

    Everything is fragmented now, and that is the real problem

    The backlog conversation usually stops at willpower, but the genuine friction is structural. Your games are scattered across Steam, Epic, GOG, a console account, a subscription service that rotates its catalogue without warning, and a launcher you installed for one game and now cannot uninstall. Regional pricing means the same title costs wildly different amounts depending on where the storefront thinks you are. Sales do not align. Currencies do not align.

    That fragmentation is why the licensed key market exists at all. Marketplaces like Aussui sit in the gaps between storefronts, listing keys across Steam, Xbox, PlayStation and Nintendo alongside gift cards, priced into something like twenty-one currencies across thirty-odd regions. Less exciting than it sounds, more useful than it sounds — the back catalogue moves between platforms and territories faster than any single store keeps up with, and something has to route around that. It is plumbing. Plumbing is what makes a library reachable.

    In defence of the unplayed game

    The Japanese have a word, tsundoku, for buying books and letting them pile up unread. It is usually deployed as gentle self-mockery, but writer Umberto Eco made the better case: an unread library is not a monument to your failure, it is a research tool. The books you have not read are the ones reminding you how much there is to know.

    Games work the same way and nobody extends them the same grace. Nobody calls their bookshelf a backlog. Nobody feels guilt walking past an unwatched Criterion disc. But an unplayed game sits in a list, with a number next to it, and the number feels like a debt.

    It is not a debt. It is a library. It means that on a random Tuesday in February when you have three hours and no plan, you have options — and having options on a random Tuesday is worth considerably more than five dollars.

    The wishlist is a second backlog.

    Worth noticing: most of us now run two queues. There is the backlog of games we own, and the wishlist of games we do not, and the wishlist is the one quietly doing damage. It exists to notify you the moment something drops in price, which means it is less a list of intentions than a standing instruction to be interrupted. Every sale event, it fires.

    Subscription services complicate it further. A rotating catalogue turns ownership into tenancy: you are not working through a library you chose, you are racing a removal date somebody else set. That is a fundamentally different relationship to play, and it manufactures urgency around games you were perfectly happy to ignore last month.

    Permission slip

    So here is the only backlog advice worth giving. Stop trying to clear it; a library you can finish is a library that is too small. Delete the spreadsheet, if you made a spreadsheet. Refund nothing out of guilt.

    And genuinely, sincerely: quit games you are not enjoying. Two hours in, no spark, put it down. You did not waste the money — you bought information about yourself, which is arguably the better purchase. The eleven-minute game from 2019 was not a mistake. It was a question you asked and answered.

    The backlog is not a to-do list. It never was. It is just the shape of being interested in more things than one life has evenings for, and that is a considerably better problem than the alternative.

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    Paul Williams

    Hi, I’m Paul. I like long walks in the horror movies, Lifestyle, crypto, coin, comic books, and bringing you the latest in nerd-centric news.

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