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    Home»Movies»Nicole Kidman Makes Top 20 list of Highest-Paid Actors in 2024
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    Nicole Kidman Makes Top 20 list of Highest-Paid Actors in 2024

    Ada BloodBy Ada BloodMarch 2, 20259 Mins Read
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    Forbes has just released its annual list of the highest-paid actors in Hollywood for 2024. The outlet’s estimations were gathered from interviews with agents, lawyers, managers, executives, industry experts, and data sources like IMDBPro. These figures represent pretax earnings minus 10% for agents, 10% for managers, and 5% for lawyers, which is the industry standard. (Even if the performer does not currently have an agent, manager, and lawyer). 

    GILES KEYTE/UNIVERSAL PICTURES

    The Top 20 Highest Paid Actors of 2024

    1. Dwayne “The Rock” Johnson – $88 million ($103 million gross)

    2024 showed the shifting tides in the entertainment industry, moving away from theatrical releases to streaming. Much of this $88 million is due to a $50 million deal to star in Amazon’s “Red One.” It is believed that Johnson received the biggest fee-plus-buyout in streaming movie history for the film. This figure also includes a percentage of the profits of the Disney animated movie “Moana 2” for which he is a star and an executive producer.

    1. Ryan Reynolds – $85 million ($100 million gross)

    Like Johnson, Reynolds took on the role of producer and star (and added co-writer) on the biggest live-action movie of the year “Deadpool & Wolverine.” While it grossed $1.3 billion, that wasn’t the only project tacking on to this total. Reynolds also starred in John Krasinski‘s “IF” and was a producer on the latest season of Hulu’s “Welcome To Wrexham.” He may have even reworked the script for Justin Baldoni’s “It Ends With Us,” starring his wife Blake Lively. But it seems the courts will be the ultimate judge on his involvement with that one.

    1. Kevin Hart – $81 million ($108 million gross)

    Hart has been full steam ahead for a while, but 2024 was possibly his most diverse year. He starred in a theatrical release (“Borderlands”), a Netflix movie (“Lift”), an Amazon Prime film (“Die Hart 2: Die Harter”), a Peacock series (“Fight Night”), the 3rd season of his Roku Channel series (“Die Hart”), Netflix’s roast of Tom Brady, a weekly Spotify podcast (“Gold Minds”). And that is all on top of doing 90 stand-up comedy shows, which leads us to believe he is secretly the Energizer Bunny. With that many high-profile projects going it would be pretty much impossible not to have some serious dough rolling in. 

    1. Jerry Seinfeld – $60 million ($70 million gross)

    Seinfeld crossed the threshold of billionaire status in 2023. While he remains active on the stand-up comedy circuit, his long-syndicated television show “Seinfeld” is still pulling in $30 million annually. Seinfeld also struck a lucrative deal with Netflix to write, direct, and star in the comedy “Unfrosted.”

    Ryan Reynolds, Hugh Jackman “Deadpool and Wolverine” Disney
    1. Hugh Jackman – $50 million ($66 million gross)

    In 2024 Jackman dawned his adamantium claws to return as Wolverine, a part he hadn’t played since 2017’s “Logan.” As you can imagine, it took some sweet talking from Reynolds and a huge payday to bring him back for “Deadpool & Wolverine.” Now it’s poised to be the most lucrative film of his career.

    1. Brad Pitt – $32 million ($42 million gross)

    Pitt made a huge gamble with his film “Wolfs” co-starring buddy and fellow list member George Clooney, by pulling it from theatrical release. Instead, the actor opted to sell it directly to the streamer AppleTV+. His production company, Plan B, isn’t doing shabby either, backing the box office smash “Beetlejuice Beetlejuice” and Best Picture nominee “Nickel Boys.”

    1. George Clooney – $31 million ($37 million gross)

    There was a pervasive rumor that Clooney and Pitt were paid $35 million each for the movie “Wolfs.” However, Clooney, and the figure above, adamantly deny that was the case. While AppleTV+ did outbid other platforms for the film in 2021, it doesn’t seem like the salaries went THAT high. 

    1. Nicole Kidman – $31 million ($41 million gross)

    Kidman enters this sausage fest courtesy of several projects in 2024. These projects include three miniseries, “The Perfect Couple” for Netflix, “Lioness” for Paramount+, and “Expats” for Amazon. Each miniseries banked her more than $1 million per episode. Top that off with the films “Babygirl” and “A Family Affair” it seems her and Hart may have similar philosophies on diversifying content. But only one of them can make heartbreak feel good in a place like this.

    1. Adam Sandler – $26 million ($35 million gross)

    Sandler has struck a ground-breaking overall deal with Netflix that allows him the versatility to make big theatrical releases like the upcoming “Happy Gilmore 2.” While he still does smaller-scale films like 2024’s “Spaceman,” while receiving top-notch pay for both projects.

    Martin Lawrence, Will Smith “Bad Boys Ride or Die” Sony
    1. Will Smith – $26 million ($30 million gross)

    Smith’s acting career has been in limbo ever since he slapped Chris Rock at the Oscars in 2022. However, returning to the big screen to reprise his role in “Bad Boys: Ride or Die” certainly paid off.  The film was one of less than 20 movies to gross more than $400 million worldwide in 2024. We don’t know if this means he is officially back, but it probably doesn’t hurt the Oscar winner’s odds of returning.

    1. Mariska Hargitay – $25 million ($29 million gross)

    Hargitay joins Kidman as the second of three women on this list. The actress is a staple on Dick Wolf’s “Law & Order: SVU” which hit the air over 20 years ago. After 550 episodes, Hargitay has become the highest-paid performer on television, earning an estimated $750,000 per episode. On top of that, she is also a producer and gets a cut of the show’s hefty syndication profits. While most people on this list are diversifying content with streamers, Hargitay is choosing to do things the old-fashioned way and it’s clearly working for her.

    1. Channing Tatum – $24 million ($28 million gross)

    Even though the Tatum-led film “Fly Me To The Moon” was a box office bomb, it doesn’t mean he didn’t make any money. The actor also starred in “Blink Twice,” directed by (now ex-girlfriend) Zoe Kravitz, and made a long-rumored cameo as Gambit in “Deadpool & Wolverine.” At age 44, Tatum is tied with number 18 for the second youngest performer in this group.

    1. Jason Statham – $24 million ($25 million gross)

    Statham has made a name for himself by playing an everyman who can also kick ass. The result is a steady string of modestly successful films, including 2024’s “The Beekeeper.” His dependable box office success can garner him $20 million or more per role, all while not being represented by an agent or manager, proving once again that there are many paths to success in the entertainment industry. 

    1. Mark Wahlberg – $23 million ($31 million gross)

    In 2024, Wahlberg did a mix of big-budget and lower-key films. Making the big-budget action film “The Union” for Netflix and the independent film “Arthur The King.” After several decades it seems that Wahlberg is still a highly sought-after actor given his steady returns on projects.

    Matt Damon, “Air” Amazon Studios
    1. Matt Damon – $23 million ($30 million gross)

    Like many others on this list, this Oscar winner isn’t just an actor, he is also a successful filmmaker and producer. Damon’s company Artists Equity, which he co-founded with friend/collaborator Ben Affleck, is all the rage among streamers. Last year, saw the company backing “The Instigators” for AppleTV+, in addition to his up-front fees, he owns a piece of the movies’ equity, which sells for a premium price above its production budget. Not to mention an estimated $8 million annually from his robust back catalog of films including the “Bourne” and “Oceans” franchises.

    1. John Cena – $23 million ($30 million gross)

    The pro-wrestler turned actor is bidding the world of WWE farewell this year after almost 23 years with the company. He has turned his likable tough guy persona into more of a comedy/action guy with films like “Argylle” for Apple, “Ricky Stanicky” for Hulu, and “Jackpot!” for Amazon. Cena even made an appearance in one episode of fellow entree Kevin Hart’s series “Die Hart.”

    1. Denzel Washington –  $23 million ($27 million gross)

    The long-awaited sequel, “Gladiator II,” resulted in a substantial payday for this Oscar nominee. Not to mention residuals from Washington’s impressive, decades-long, back catalog adding to the total.

    1. Jake Gyllenhaal – $22 million ($26 million gross)

    It’s been reported that Gyllenhaal’s 2024 remake of “Road House” was given two options in terms of distribution. The film could receive a $60 million budget and a theatrical release, or it could get a $85 million budget and go straight to Amazon Prime. The latter choice was made, giving Gyllenhaal a big payday upfront, without the pressures of the box office. Plus his series adaptation of the film “Presumed Innocent” for AppleTV+ was also a hit. 

    Marvel’s Captain America: Civil War..Black Widow/Natasha Romanoff (Scarlett Johansson)..Photo Credit: Zade Rosenthal..© Marvel 2016
    1. Scarlett Johansson –  $21 million ($25 million gross)

    Johansson is the third woman and the youngest entry on this list. Despite the aforementioned failure of “Fly Me To The Moon,” co-starring Tatum. In 2024, the 40-year-old actress also lent her vocal talents to the lead role in the animated movie “Transformers One.” 

    1. Joaquin Phoenix – $19 million ($22 million gross)

    In 2024, Phoenix reprised his infamous role as The Joker in “Joker: Folie à Deux.” This part came with the biggest up-front fee of the Oscar winner’s career, despite being one of the biggest box office bombs of the year.

    There you have it, the highest-paid actors in 2024, according to Forbes. Combined, these performers raked in more than $730 million in earnings last year. As you probably noticed, most of them made their money in 2024 outside of theaters, which makes sense given that 6 of the top 10 highest-grossing movies of 2024 were animated. (Voice actors are typically ridiculously and sometimes criminally underpaid). 

    We’re willing to bet this trend continues in 2025, but only time will tell who will rake in the most money on which project(s).

    Do You Want to Know More?

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    Ada Blood

    Hi, I’m Ada. I like long walks in the graveyard, horror movies, comic books, and bringing you the latest in nerd-centric news.

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    Most studios searching for a match-3 level design company are looking for five different things. Some need levels built from scratch, others require a live game rebalanced before churn compounds, and some demand a content pipeline that won't fall behind. These are different problems, and they map to multiple types of companies. The mistake most studios make is treating "match-3 level design" as a single service category and evaluating every company against the same criteria. A specialist who excels at diagnosing retention problems in live games is the wrong hire for a studio that needs 300 levels built in 2 months. A full-cycle agency that builds from concept to launch isn't the right call for a publisher who already has engineering and art in place and just needs the level design layer covered. This guide maps 7 companies for match-3 level design services to the specific problem each one is built to solve. Find your problem first. The right company follows from there. What Match-3 Level Design Services Cover The term "level design" gets used loosely in this market, and this causes bad hires. A studio that excels at building levels from scratch operates dissimilarly from one that diagnoses why a live game's difficulty curve is losing players (even if both describe their service the same way on a website). Match-3 level design breaks into four distinct services, each requiring different expertise, different tooling, and a different type of partner. Level production — designing and building playable levels configured to a game's mechanics, obstacle set, and difficulty targets. This is what most studios mean when they say they need a level design partner, and it's the service with the widest range of quality in the market. Difficulty balancing and rebalancing — using win rates, attempt counts, and churn data to calibrate difficulty across hundreds of levels. Plus, this includes adjusting live content when the data shows a problem. Studios that only do level production typically don't offer this. Studios that do it well treat it as a standalone service. Live-ops level design covers the ongoing content pipeline a live match-3 game requires after launch (seasonal events, new level batches, limited-time challenges) sustained at volume and consistent in quality. This is a throughput and process problem as much as a design problem. Full-cycle development bundles level design inside a complete production engagement: mechanics, art, engineering, monetization, QA, and launch. Level design is one function among many. Depth varies by studio. Knowing which service you need before you evaluate a single company cuts the list in half and prevents the most common mistake in this market: hiring a full-cycle agency to solve a level design problem, or hiring a specialist to build a product from scratch. The List of Companies for Match-3 Level Design Services The companies below were selected based on verified credentials, named shipped titles where available, and the specific service each one is built to deliver. They are ranked by how well their capabilities match the service types outlined above. A specialist who does one thing exceptionally well sits above a generalist who does many things adequately. SolarSpark | Pure-play match-3 level design specialist SolarSpark is a remote-first studio built exclusively around casual puzzle game production. With 7+ years in the genre and 2,000+ levels shipped across live titles including Monopoly Match, Matchland, and KitchenMasters, it is the only company on this list that does nothing but match-3 level design. Level design services: Level production, difficulty curve planning, fail-rate balancing, obstacle and booster logic design, live-ops pipeline, competitor benchmarking, product audit and retention diagnostic. Verdict: The strongest pure specialist on this list. When level design is the specific constraint, SolarSpark is the right choice. What they do well: Every level is built around difficulty curves, fail/win balance, obstacle sequencing, and booster logic, measured against targets before delivery. Competitor benchmarking is available as a standalone service, mapping your game's difficulty curve and monetization structure against current top performers with specific, actionable output. Where they fit: Studios with a live or in-development game that need a dedicated level design pipeline, a retention diagnostic, or a one-off audit before soft launch. Honest caveat: SolarSpark does not handle art, engineering, or full-cycle development. Logic Simplified | Unity-first development with analytics and monetization built in Logic Simplified specializes in Unity-powered casual and puzzle games, with match-3 explicitly in their service portfolio. Operating for over a decade with clients across multiple countries, the studio positions itself around data-informed development: analytics, A/B testing, and monetization are integrated into the production process. Level design services: Level production, difficulty progression design, obstacle and blocker placement, booster and power-up integration, A/B tested level balancing, customer journey mapping applied to level flow. Verdict: A credible full-cycle option for studios that want analytics and monetization treated as design inputs from day one, not as post-launch additions. What they do well: Logic Simplified builds analytics and player behavior tracking into the design process. Their Unity expertise is deep, and their stated MVP timeline of approximately three months is competitive at their price point. India-based rates make full-cycle development accessible without requiring a Western agency budget. Where they fit: Studios building a first match-3 title that needs the full production chain handled by a single vendor, with analytics built in from the start. Honest caveat: No publicly named match-3 titles with verifiable App Store links appear in their portfolio. Ask for specific live game references and retention data during the first conversation before committing. Cubix | US-based full-cycle match-3 development with fixed-cost engagement Cubix is a California-based game development company with a dedicated match-3 service line covering level design, tile behavior, booster systems, obstacles, UI/UX, and full production on Unity and Unreal Engine. 30+ in-house animators can cover the full scope of puzzle game production. Level design services: Level production, combo and difficulty balancing, blocker and locked tile placement, move-limit challenge design, booster and power-up integration, scoring system design. Verdict: A viable full-cycle option for studios that need a Western-based partner with transparent fixed-cost pricing and documented match-3 capability. What they do well: Cubix covers the full production chain in one engagement, with strong visual production backed by an in-house animation team. Their fixed-cost model is a practical differentiator for studios that have been burned by scope creep on previous outsourcing contracts. Staff augmentation is also available for studios that need talent to plug into an existing pipeline. Where they fit: Studios that want a US-based full-cycle partner with predictable budgets, cross-platform delivery across iOS, Android, browsers, and PC, and a single vendor to own the concept through launch. Honest caveat: Named shipped match-3 titles are not prominently listed in their public portfolio. This is a verification gap worth closing during vetting, not a disqualifier on its own. Galaxy4Games | Data-driven match-3 development with published retention case studies Galaxy4Games is a game development studio with 15+ years of operating history, building mobile and cross-platform games across casual, RPG, and arcade genres. Match-3 is a named service line. What distinguishes them from most studios on this list is a level of public transparency about retention data. Their case studies document real D1 and D7 numbers from shipped titles. Level design services: Level production, difficulty curve development, booster and obstacle design, progression system design, LiveOps level content, A/B testing integration, analytics-based balancing. Verdict: The most transparent full-cycle option in terms of real retention data. For studios that want to see numbers before they hire, Galaxy4Games offers evidence most studios keep private. What they do well: Their Puzzle Fight case study documents D1 retention growing to 30% through iteration. Their modular system reduces development time and costs through reusable components, and their LiveOps infrastructure covers analytics, event management, and content updates as a planned post-launch function. Where they fit: Studios that need a data-informed full-cycle match-3 partner and want to evaluate a studio's methodology through published results. Honest caveat: Galaxy4Games covers a broad genre range (casual, RPG, arcade, educational, and Web3), which means match-3 is one of several service lines rather than a primary focus. Zatun | Award-winning level design and production studio with 18 years of operating history Zatun is an indie game studio and work-for-hire partner operating since 2007, with game level design listed as a dedicated named service alongside full-cycle development, art production, and co-development. With 250+ game titles and 300+ clients across AAA studios and indie teams, this agency has one of the longest track records. Level design services: Level production, difficulty progression design, level pacing and goal mapping, game design documentation, Unity level design, Unreal level design, level concept art. Verdict: A reliable, experienced production partner with a long track record and genuine level design depth. What they do well: Zatun's level design service covers difficulty progression, pacing maps, goal documentation, and execution in Unity and Unreal. Their 18 years of operation across 250+ titles gives them a reference library of what works across genres. Their work-for-hire model means they can step in at specific production stages without requiring ownership of the full project. Where they fit: Studios that need a specific level design or art production function covered without a full project handoff. This can be useful for teams mid-production that need additional capacity on a defined scope. Honest caveat: No publicly named match-3 titles appear in Zatun's portfolio, their verified work spans AAA and strategy genres; match-3 specific experience should be confirmed directly before engaging. Gamecrio | Full-cycle mobile match-3 development with AI-driven difficulty adaptation Gamecrio is a mobile game development studio with offices in India and the UK, covering match-3 development as an explicit service line alongside VR, arcade, casino, and web-based game development. Their stated differentiator within match-3 is AI-driven difficulty adaptation. Thus, levels adjust based on player skill. Level design services: Level production, AI-driven difficulty adaptation, booster and power-up design, progression system design, obstacle balancing, social and competitive feature integration, monetization-integrated level design. Verdict: An accessible full-cycle option with a technically interesting differentiator in AI-driven balancing. What they do well: Gamecrio builds monetization architecture into the level design process: IAP placement, rewarded ad integration, battle passes, and subscription models are considered alongside difficulty curves and obstacle sequencing. The AI-driven difficulty adaptation is a genuine technical capability that more established studios in this market have been slower to implement. Where they fit: Early-stage studios that need a full-cycle match-3 build with monetization designed in from the first level. Honest caveat: No publicly named shipped match-3 titles are listed on their site — request live App Store links and verifiable retention data before committing to any engagement. Juego Studios | Full-cycle and co-development partner with puzzle genre credentials and flexible engagement entry points Founded in 2013, Juego Studios is a global full-cycle game development and co-development partner with offices in India, USA, UK, and KSA. With 250+ delivered projects and clients including Disney, Sony, and Tencent, the studio covers game development, game art, and LiveOps across genres. Battle Gems is their verifiable genre credential. Level design services: Level production, difficulty balancing, progression system design, booster and mechanic integration, LiveOps level content, milestone-based level delivery, co-development level design support. Verdict: A well-resourced, credible full-cycle partner with a flexible engagement model that reduces the risk of committing to the wrong studio. What they do well: Juego's engagement model is flexible: studios can start with a risk-free 2-week test sprint, then scale to 20+ team members across modules without recruitment overhead. Three engagement models (outstaffing, dedicated teams, and managed outsourcing) let publishers choose how much control they retain versus how much they hand off. LiveOps is a named service line covering analytics-driven content updates and retention optimization after launch. Where they fit: Studios that need a full-cycle or co-development partner for a match-3 build and want to test the relationship before committing to full project scope. Honest caveat: Puzzle and match-3 are part of a broad genre portfolio that also spans VR, Web3, and enterprise simulations. How to Use This List The seven companies above cover the full range of what the match-3 level design market offers in 2026. The quality range is real, and the right choice depends on which service type matches the problem you're trying to solve. If your game is live and retention is the problem, you need a specialist who can diagnose and fix a difficulty curve. If you're building from zero and need art, engineering, and level design bundled, a full-cycle partner is the right call and the specialist is the wrong one. The honest caveat pattern across several entries in this list reflects a real market condition: verified, named match-3 credentials are rarer than studios' self-descriptions suggest. The companies that couldn't point to a live title with an App Store link were flagged honestly. Asking for live game references, retention data, and a first conversation before any commitment are things you can do before signing with any studio on this list.

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