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    Home»Nerd Voices»Blue Side vs Red Side: What the Draft Order Is Worth
    Nerd Voices

    Blue Side vs Red Side: What the Draft Order Is Worth

    Nerdbot PublisherBy Nerdbot PublisherSeptember 16, 20266 Mins Read
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    Summoner’s Rift is close to a mirror. The draft that runs before anyone loads in is not. One team bans first and picks first, the other holds the final answer, and the two seats have never returned the same win rate.

    A side is handed out before the game starts. That makes it one of the very few facts about a League of Legends match settled in advance, and it is worth a fixed, measurable amount.

    How blue side and red side split the draft

    The draft alternates between banning and picking, and the turn order is fixed rather than negotiated. Blue issues the first ban, and blue takes the first champion off the board. Red replies with two picks back to back and keeps the last pick of the draft for itself.

    First pick and last pick are different goods. First pick removes a champion from the game outright, so nobody plays it at all. Last pick answers a lineup that is already sitting there in full view.

    Removal beats reply whenever one champion is clearly ahead of the field. Bans run out fast, and a patch that leaves three or four picks above everything else hands something real to whoever chooses first.

    At the top level the opening game’s side is not won on the map either. It is set by the schedule, the way a home fixture is. From the second game on, the choice usually passes to whoever lost the previous one.

    What the blue side win rate has looked like

    The gap is consistent and it is small. Blue side has run between 50 and 53 percent across the game’s history, with red side sitting between 47 and 50.

    Most of the usual explanation is geography above the river. Baron Nashor and the Herald pit sit on blue’s half of the map, and blue walks to them through its own jungle while red comes around the back wall.

    Red gets easier access to the dragon pit in exchange. On the clock that decides professional games, the top half of the map has generally been the better half to own.

    What a side edge does to a fair price

    Start with a match that gets read as even. Both teams price at 2.00, which is the decimal way of writing a coin flip, and neither number contains any information about the draft yet.

    League of Legends is one of the boards where that side is already inside the number. Both sides of a League of Legends match are listed at overdog.bet/esports, where the prices come from traders on the Polymarket exchange. Whatever those traders make of the draft order is in the pair before either figure reaches a screen, with no house line shading it first.

    Now hand one of the two teams blue side, at the top of that measured range. A 53 to 47 split turns those two 2.00 prices into 1.89 and 2.13, with nothing at all having changed about the rosters.

    The chart runs it further.

    Both sides sit at 2.00 at 50 percent, and split to 1.89 and 2.13 at 53 percent.

    At the far end of the chart, past anything measured, a 56 percent side edge prices the two teams at 1.79 and 2.27. That is a long way from even money for an advantage that arrives with the fixture list, which is why a side is worth checking before a roster argument starts.

    Why the last pick keeps red side in the match

    Three points is a tilt and not a verdict. Red side wins somewhere close to half of everything it plays, and the counter-pick is the reason the gap stays that narrow.

    The final pick of the draft answers all five enemy champions at once. A team that saves a flexible pick for that slot can drop a lane matchup on top of a composition that can no longer move.

    There is a real cost to reading too much into the side. Blue’s edge is an average across thousands of games, and it says nothing about which of the champion pools in a particular role is deeper on the night.

    A series does not hand one team blue side

    Blue side is not held for a whole series. It is re-decided between games, usually by handing the choice to the loser of the previous one. So the edge tends to change hands at least once before a best-of-three or a best-of-five is settled.

    That decides which market the adjustment belongs in. A price on one map can carry the full side split. A price on the series winner carries a watered-down version, because the team on blue for the opener is unlikely to hold it throughout.

    A map market and a series market should therefore not move by the same amount on the same news.

    Who gets to keep betting a knowable edge

    Three points is not a windfall. An edge that size only pays if the same bet gets made week after week, and that is where the account stops being a detail.

    A sportsbook standing behind every line carries the match on its own book. An account that wins over and over becomes a running cost on that book, and the cheapest answer available is to shrink what it is allowed to stake.

    On the route above, the far end of every trade is another bettor, so the venue owns no side of the outcome, and a green season buys no worse treatment. Cost does not take a side either: OVERDOG charges a flat 1% on blue or on red, and the fee Polymarket adds depends on the order rather than the team. Nothing caps a winner by rule on that route, and what limits a big bet is how much other money is already sitting behind each price.

    The side is published with the fixture, long before the arguments about form and patches get going. It is settled, it is free to look up, and at its widest it has been worth three points.

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