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    Home»Movies»“One Battle,” “White Lotus” Lead 2026 Golden Globe Nominations
    Movies

    “One Battle,” “White Lotus” Lead 2026 Golden Globe Nominations

    Mary Anne ButlerBy Mary Anne ButlerDecember 8, 20256 Mins Read
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    This morning, the nominations for the 83rd Annual Golden Globe Awards were announced. There are of course some of the expected players such as “Frankenstein,” “Sinners,” and “Hamnet,” as well as a notable repeat nomination for Cynthia Errivo for “Wicked: For Good.”

    The ceremony will air Sunday, January 11th, 2026 at 8pm (PT) on CBS, and stream on Paramount+ in the United States. Comedian Nikki Glaser, who hosted 2025’s Golden Globes, returns for 2026.

    Best Motion Picture – Drama

    Frankenstein (Netflix)
    Hamnet (Focus Features)
    It Was Just an Accident (Neon)
    The Secret Agent (Neon)
    Sentimental Value (Neon)
    Sinners (Warner Bros. Pictures)

    Best Motion Picture – Musical or Comedy

    Blue Moon (Sony Pictures Classics)
    Bugonia (Focus Features)
    Marty Supreme (A24)
    No Other Choice (Neon)
    Nouvelle Vague (Netflix)
    One Battle After Another (Warner Bros. Pictures)

    Best Motion Picture – Animated

    Arco (Neon)
    Demon Slayer: Kimetsu No Yaiba Infinity Castle (Aniplex, Crunchyroll, Sony Pictures Entertainment)
    Elio (Walt Disney Studios Motion Pictures)
    Kpop Demon Hunters (Netflix)
    Little Amélie or the Character of Rain (Gkids)
    Zootopia 2 (Walt Disney Studios Motion Pictures)

    Cinematic and Box Office Achievement

    Avatar: Fire and Ash (Walt Disney Studios Motion Pictures)
    F1 (Apple Original Films)
    Kpop Demon Hunters (Netflix)
    Mission: Impossible – The Final Reckoning (Paramount Pictures)
    Sinners (Warner Bros. Pictures)
    Weapons (Warner Bros. Pictures, New Line Cinema)
    Wicked: For Good (Universal Pictures)
    Zootopia 2 (Walt Disney Studios Motion Pictures)

    Best Motion Picture – Non-English Language

    It Was Just an Accident (Neon) – France
    No Other Choice (Neon) – South Korea
    The Secret Agent (Neon) – Brazil
    Sentimental Value (Neon) – Norway
    Sirāt (Neon) – Spain
    The Voice of Hind Rajab (Willa) – Tunisia

    Best Performance by a Female Actor in a Motion Picture – Drama 

    Jessie Buckley (Hamnet)
    Jennifer Lawrence (Die My Love)
    Renate Reinsve (Sentimental Value)
    Julia Roberts (After the Hunt)
    Tessa Thompson (Hedda)
    Eva Victor (Sorry, Baby)

    Best Performance by a Male Actor in a Motion Picture – Drama

    Joel Edgerton (Train Dreams)
    Oscar Isaac (Frankenstein)
    Dwayne Johnson (The Smashing Machine)
    Michael B. Jordan (Sinners)
    Wagner Moura (The Secret Agent)
    Jeremy Allen White (Springsteen: Deliver Me From Nowhere)

    Best Performance by a Female Actor in a Motion Picture – Musical or Comedy 

    Rose Byrne (If I Had Legs I’d Kick You)
    Cynthia Erivo (Wicked: For Good)
    Kate Hudson (Song Sung Blue)
    Chase Infiniti (One Battle After Another)
    Amanda Seyfried (The Testament of Ann Lee)
    Emma Stone (Bugonia)

    Best Performance by a Male Actor in a Motion Picture – Musical or Comedy 

    Timothée Chalamet (Marty Supreme)
    George Clooney (Jay Kelly)
    Leonardo Dicaprio (One Battle After Another)
    Ethan Hawke (Blue Moon)
    Lee Byung-Hun (No Other Choice)
    Jesse Plemons (Bugonia)

    Best Performance by a Female Actor in a Supporting Role in Any Motion Picture

    Emily Blunt (The Smashing Machine)
    Elle Fanning (Sentimental Value)
    Ariana Grande (Wicked: For Good)
    Inga Ibsdotter Lilleaas (Sentimental Value)
    Amy Madigan (Weapons)
    Teyana Taylor (One Battle After Another)

    Best Performance by a Male Actor in a Supporting Role in Any Motion Picture 

    Benicio Del Toro (One Battle After Another)
    Jacob Elordi (Frankenstein)
    Paul Mescal (Hamnet)
    Sean Penn (One Battle After Another)
    Adam Sandler (Jay Kelly)
    Stellan Skarsgård (Sentimental Value)

    Best Director – Motion Picture

    Paul Thomas Anderson (One Battle After Another)
    Ryan Coogler (Sinners)
    Guillermo Del Toro (Frankenstein)
    Jafar Panahi (It Was Just an Accident)
    Joachim Trier (Sentimental Value)
    Chloé Zhao (Hamnet)

    Best Screenplay – Motion Picture

    Paul Thomas Anderson (One Battle After Another)
    Ronald Bronstein, Josh Safdie (Marty Supreme)
    Ryan Coogler (Sinners)
    Jafar Panahi (It Was Just an Accident)
    Eskil Vogt, Joachim Trier (Sentimental Value)
    Chloé Zhao, Maggie O’Farrell (Hamnet)

    Best Original Score – Motion Picture 

    Alexandre Desplat (Frankenstein)
    Ludwig Göransson (Sinners)
    Jonny Greenwood (One Battle After Another)
    Kangding Ray (Sirāt)
    Max Richter (Hamnet)
    Hans Zimmer (F1)

    Best Original Song – Motion Picture

    “Dream as One” –– Avatar: Fire and Ash
    Music By: Miley Cyrus, Andrew Wyatt, Mark Ronson, Simon Franglen
    Lyrics By: Miley Cyrus, Andrew Wyatt, Mark Ronson, Simon Franglen

    “Golden” –– Kpop Demon Hunters
    Music By: Joong Gyu Kwak, Yu Han Lee, Hee Dong Nam, Jeong Hoon Seo, Park Hong Jun
    Lyrics By: Kim Eun-Jae (Ejae), Mark Sonnenblick

    “I Lied To You” –– Sinners
    Music By: Raphael Saadiq, Ludwig Göransson
    Lyrics By: Raphael Saadiq, Ludwig Göransson

    “No Place Like Home” –– Wicked: For Good
    Music By: Stephen Schwartz
    Lyrics By: Stephen Schwartz

    “The Girl in the Bubble” –– Wicked: For Good
    Music By: Stephen Schwartz
    Lyrics By: Stephen Schwartz

    “Train Dreams” –– Train Dreams
    Music By: Nick Cave, Bryce Dessner
    Lyrics By: Nick Cave

    Best Television Series – Drama 

    The Diplomat (Netflix)
    The Pitt (HBO Max)
    Pluribus (Apple TV)
    Severance (Apple TV)
    Slow Horses (Apple TV)
    The White Lotus (HBO Max)

    Best Television Series – Musical or Comedy

    Abbott Elementary (ABC)
    The Bear (FX on Hulu)
    Hacks (HBO Max)
    Nobody Wants This (Netflix)
    Only Murders in the Building (Hulu)
    The Studio (Apple TV)

    Best Television Limited Series, Anthology Series or Motion Picture Made for Television

    Adolescence (Netflix)
    All Her Fault (Peacock)
    The Beast In Me (Netflix)
    Black Mirror (Netflix)
    Dying for Sex (FX on Hulu)
    The Girlfriend (Prime Video)

    Best Performance by a Female Actor in a Television Series – Drama 

    Kathy Bates (Matlock)
    Britt Lower (Severance)
    Helen Mirren (Mobland)
    Bella Ramsey (The Last of Us)
    Keri Russell (The Diplomat)
    Rhea Seehorn (Pluribus)

    Best Performance by a Male Actor in a Television Series – Drama 

    Sterling K. Brown (Paradise)
    Diego Luna (Andor)
    Gary Oldman (Slow Horses)
    Mark Ruffalo (Task)
    Adam Scott (Severance)
    Noah Wyle (The Pitt)

    Best Performance by a Female Actor in a Television Series – Musical or Comedy 

    Kristen Bell (Nobody Wants This)
    Ayo Edebiri (The Bear)
    Selena Gomez (Only Murders In the Building)
    Natasha Lyonne (Poker Face)
    Jenna Ortega (Wednesday)
    Jean Smart (Hacks)

    Best Performance by a Male Actor in a Television Series – Musical or Comedy 

    Adam Brody (Nobody Wants This)
    Steve Martin (Only Murders in the Building)
    Glen Powell (Chad Powers)
    Seth Rogen (The Studio)
    Martin Short (Only Murders in the Building)
    Jeremy Allen White (The Bear)

    Best Performance by a Female Actor in a Limited Series, Anthology Series or a Motion Picture Made for Television 

    Claire Danes (The Beast in Me)
    Rashida Jones (Black Mirror)
    Amanda Seyfried (Long Bright River)
    Sarah Snook (All Her Fault)
    Michelle Williams (Dying for Sex)
    Robin Wright (The Girlfriend)

    Best Performance by a Male Actorin a Limited Series, Anthology Series or a Motion Picture Made for Television 

    Jacob Elordi (The Narrow Road to the Deep North)
    Paul Giamatti (Black Mirror)
    Stephen Graham (Adolescence)
    Charlie Hunnam (Monster: The Ed Gein Story)
    Jude Law (Black Rabbit)
    Matthew Rhys (The Beast in Me)

    Best Performance by a Female Actor in a Supporting Role on Television 

    Carrie Coon (The White Lotus)
    Erin Doherty (Adolescence)
    Hannah Einbinder (Hacks)
    Catherine O’hara (The Studio)
    Parker Posey (The White Lotus)
    Aimee Lou Wood (The White Lotus)

    Best Performance by a Male Actor in a Supporting Role on Television 

    Owen Cooper (Adolescence)
    Billy Crudup (The Morning Show)
    Walton Goggins (The White Lotus)
    Jason Isaacs (The White Lotus)
    Tramell Tillman (Severance)
    Ashley Walters (Adolescence)

    Best Performance in Stand-Up Comedy on Television

    Bill Maher (Bill Maher: Is Anyone Else Seeing This?)
    Brett Goldstein (Brett Goldstein: The Second Best Night of Your Life)
    Kevin Hart (Kevin Hart: Acting My Age)
    Kumail Nanjiani (Kumail Nanjiani: Night Thoughts)
    Ricky Gervais (Ricky Gervais: Mortality)
    Sarah Silverman (Sarah Silverman: Postmortem)

    Best Podcast

    Armchair Expert With Dax Shepard (Wondery)
    Call Her Daddy (SiriusXM)
    Good Hang With Amy Poehler (Spotify)
    The Mel Robbins Podcast (SiriusXM)
    Smartless (SiriusXM)
    Up First (NPR)

    Do You Want to Know More?

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    Mary Anne Butler
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    Mary Anne Butler (Mab) has been part of the fast-paced world of journalism since she was 15, getting her start in album reviews and live concert coverage for a nationally published (print) music magazine. She eventually transitioned to online media, writing for such sites as UGO/IGN, ComicsOnline, Geek Magazine, Ace of Geeks, Aggressive Comix (where she is still Editor-in-Chief), Bleeding Cool (where she was News Editor), and now Nerdbot as Editor-In-Chief. Over the past 10 years, she’s built a reputation at conventions across the globe as a cosplayer (occasionally), photographer (constantly), panelist and moderator (mostly), and reporter (always). Interviews, reviews, observations, breaking news, and objective reporting are the name of the game for the founder of Harkonnen Knife Fight, a Dune-themed band with an international presence. Though she be but little, she is fierce.

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    Most studios searching for a match-3 level design company are looking for five different things. Some need levels built from scratch, others require a live game rebalanced before churn compounds, and some demand a content pipeline that won't fall behind. These are different problems, and they map to multiple types of companies. The mistake most studios make is treating "match-3 level design" as a single service category and evaluating every company against the same criteria. A specialist who excels at diagnosing retention problems in live games is the wrong hire for a studio that needs 300 levels built in 2 months. A full-cycle agency that builds from concept to launch isn't the right call for a publisher who already has engineering and art in place and just needs the level design layer covered. This guide maps 7 companies for match-3 level design services to the specific problem each one is built to solve. Find your problem first. The right company follows from there. What Match-3 Level Design Services Cover The term "level design" gets used loosely in this market, and this causes bad hires. A studio that excels at building levels from scratch operates dissimilarly from one that diagnoses why a live game's difficulty curve is losing players (even if both describe their service the same way on a website). Match-3 level design breaks into four distinct services, each requiring different expertise, different tooling, and a different type of partner. Level production — designing and building playable levels configured to a game's mechanics, obstacle set, and difficulty targets. This is what most studios mean when they say they need a level design partner, and it's the service with the widest range of quality in the market. Difficulty balancing and rebalancing — using win rates, attempt counts, and churn data to calibrate difficulty across hundreds of levels. Plus, this includes adjusting live content when the data shows a problem. Studios that only do level production typically don't offer this. Studios that do it well treat it as a standalone service. Live-ops level design covers the ongoing content pipeline a live match-3 game requires after launch (seasonal events, new level batches, limited-time challenges) sustained at volume and consistent in quality. This is a throughput and process problem as much as a design problem. Full-cycle development bundles level design inside a complete production engagement: mechanics, art, engineering, monetization, QA, and launch. Level design is one function among many. Depth varies by studio. Knowing which service you need before you evaluate a single company cuts the list in half and prevents the most common mistake in this market: hiring a full-cycle agency to solve a level design problem, or hiring a specialist to build a product from scratch. The List of Companies for Match-3 Level Design Services The companies below were selected based on verified credentials, named shipped titles where available, and the specific service each one is built to deliver. They are ranked by how well their capabilities match the service types outlined above. A specialist who does one thing exceptionally well sits above a generalist who does many things adequately. SolarSpark | Pure-play match-3 level design specialist SolarSpark is a remote-first studio built exclusively around casual puzzle game production. With 7+ years in the genre and 2,000+ levels shipped across live titles including Monopoly Match, Matchland, and KitchenMasters, it is the only company on this list that does nothing but match-3 level design. Level design services: Level production, difficulty curve planning, fail-rate balancing, obstacle and booster logic design, live-ops pipeline, competitor benchmarking, product audit and retention diagnostic. Verdict: The strongest pure specialist on this list. When level design is the specific constraint, SolarSpark is the right choice. What they do well: Every level is built around difficulty curves, fail/win balance, obstacle sequencing, and booster logic, measured against targets before delivery. Competitor benchmarking is available as a standalone service, mapping your game's difficulty curve and monetization structure against current top performers with specific, actionable output. Where they fit: Studios with a live or in-development game that need a dedicated level design pipeline, a retention diagnostic, or a one-off audit before soft launch. Honest caveat: SolarSpark does not handle art, engineering, or full-cycle development. Logic Simplified | Unity-first development with analytics and monetization built in Logic Simplified specializes in Unity-powered casual and puzzle games, with match-3 explicitly in their service portfolio. Operating for over a decade with clients across multiple countries, the studio positions itself around data-informed development: analytics, A/B testing, and monetization are integrated into the production process. Level design services: Level production, difficulty progression design, obstacle and blocker placement, booster and power-up integration, A/B tested level balancing, customer journey mapping applied to level flow. Verdict: A credible full-cycle option for studios that want analytics and monetization treated as design inputs from day one, not as post-launch additions. What they do well: Logic Simplified builds analytics and player behavior tracking into the design process. Their Unity expertise is deep, and their stated MVP timeline of approximately three months is competitive at their price point. India-based rates make full-cycle development accessible without requiring a Western agency budget. Where they fit: Studios building a first match-3 title that needs the full production chain handled by a single vendor, with analytics built in from the start. Honest caveat: No publicly named match-3 titles with verifiable App Store links appear in their portfolio. Ask for specific live game references and retention data during the first conversation before committing. Cubix | US-based full-cycle match-3 development with fixed-cost engagement Cubix is a California-based game development company with a dedicated match-3 service line covering level design, tile behavior, booster systems, obstacles, UI/UX, and full production on Unity and Unreal Engine. 30+ in-house animators can cover the full scope of puzzle game production. Level design services: Level production, combo and difficulty balancing, blocker and locked tile placement, move-limit challenge design, booster and power-up integration, scoring system design. Verdict: A viable full-cycle option for studios that need a Western-based partner with transparent fixed-cost pricing and documented match-3 capability. What they do well: Cubix covers the full production chain in one engagement, with strong visual production backed by an in-house animation team. Their fixed-cost model is a practical differentiator for studios that have been burned by scope creep on previous outsourcing contracts. Staff augmentation is also available for studios that need talent to plug into an existing pipeline. Where they fit: Studios that want a US-based full-cycle partner with predictable budgets, cross-platform delivery across iOS, Android, browsers, and PC, and a single vendor to own the concept through launch. Honest caveat: Named shipped match-3 titles are not prominently listed in their public portfolio. This is a verification gap worth closing during vetting, not a disqualifier on its own. Galaxy4Games | Data-driven match-3 development with published retention case studies Galaxy4Games is a game development studio with 15+ years of operating history, building mobile and cross-platform games across casual, RPG, and arcade genres. Match-3 is a named service line. What distinguishes them from most studios on this list is a level of public transparency about retention data. Their case studies document real D1 and D7 numbers from shipped titles. Level design services: Level production, difficulty curve development, booster and obstacle design, progression system design, LiveOps level content, A/B testing integration, analytics-based balancing. Verdict: The most transparent full-cycle option in terms of real retention data. For studios that want to see numbers before they hire, Galaxy4Games offers evidence most studios keep private. What they do well: Their Puzzle Fight case study documents D1 retention growing to 30% through iteration. Their modular system reduces development time and costs through reusable components, and their LiveOps infrastructure covers analytics, event management, and content updates as a planned post-launch function. Where they fit: Studios that need a data-informed full-cycle match-3 partner and want to evaluate a studio's methodology through published results. Honest caveat: Galaxy4Games covers a broad genre range (casual, RPG, arcade, educational, and Web3), which means match-3 is one of several service lines rather than a primary focus. Zatun | Award-winning level design and production studio with 18 years of operating history Zatun is an indie game studio and work-for-hire partner operating since 2007, with game level design listed as a dedicated named service alongside full-cycle development, art production, and co-development. With 250+ game titles and 300+ clients across AAA studios and indie teams, this agency has one of the longest track records. Level design services: Level production, difficulty progression design, level pacing and goal mapping, game design documentation, Unity level design, Unreal level design, level concept art. Verdict: A reliable, experienced production partner with a long track record and genuine level design depth. What they do well: Zatun's level design service covers difficulty progression, pacing maps, goal documentation, and execution in Unity and Unreal. Their 18 years of operation across 250+ titles gives them a reference library of what works across genres. Their work-for-hire model means they can step in at specific production stages without requiring ownership of the full project. Where they fit: Studios that need a specific level design or art production function covered without a full project handoff. This can be useful for teams mid-production that need additional capacity on a defined scope. Honest caveat: No publicly named match-3 titles appear in Zatun's portfolio, their verified work spans AAA and strategy genres; match-3 specific experience should be confirmed directly before engaging. Gamecrio | Full-cycle mobile match-3 development with AI-driven difficulty adaptation Gamecrio is a mobile game development studio with offices in India and the UK, covering match-3 development as an explicit service line alongside VR, arcade, casino, and web-based game development. Their stated differentiator within match-3 is AI-driven difficulty adaptation. Thus, levels adjust based on player skill. Level design services: Level production, AI-driven difficulty adaptation, booster and power-up design, progression system design, obstacle balancing, social and competitive feature integration, monetization-integrated level design. Verdict: An accessible full-cycle option with a technically interesting differentiator in AI-driven balancing. What they do well: Gamecrio builds monetization architecture into the level design process: IAP placement, rewarded ad integration, battle passes, and subscription models are considered alongside difficulty curves and obstacle sequencing. The AI-driven difficulty adaptation is a genuine technical capability that more established studios in this market have been slower to implement. Where they fit: Early-stage studios that need a full-cycle match-3 build with monetization designed in from the first level. Honest caveat: No publicly named shipped match-3 titles are listed on their site — request live App Store links and verifiable retention data before committing to any engagement. Juego Studios | Full-cycle and co-development partner with puzzle genre credentials and flexible engagement entry points Founded in 2013, Juego Studios is a global full-cycle game development and co-development partner with offices in India, USA, UK, and KSA. With 250+ delivered projects and clients including Disney, Sony, and Tencent, the studio covers game development, game art, and LiveOps across genres. Battle Gems is their verifiable genre credential. Level design services: Level production, difficulty balancing, progression system design, booster and mechanic integration, LiveOps level content, milestone-based level delivery, co-development level design support. Verdict: A well-resourced, credible full-cycle partner with a flexible engagement model that reduces the risk of committing to the wrong studio. What they do well: Juego's engagement model is flexible: studios can start with a risk-free 2-week test sprint, then scale to 20+ team members across modules without recruitment overhead. Three engagement models (outstaffing, dedicated teams, and managed outsourcing) let publishers choose how much control they retain versus how much they hand off. LiveOps is a named service line covering analytics-driven content updates and retention optimization after launch. Where they fit: Studios that need a full-cycle or co-development partner for a match-3 build and want to test the relationship before committing to full project scope. Honest caveat: Puzzle and match-3 are part of a broad genre portfolio that also spans VR, Web3, and enterprise simulations. How to Use This List The seven companies above cover the full range of what the match-3 level design market offers in 2026. The quality range is real, and the right choice depends on which service type matches the problem you're trying to solve. If your game is live and retention is the problem, you need a specialist who can diagnose and fix a difficulty curve. If you're building from zero and need art, engineering, and level design bundled, a full-cycle partner is the right call and the specialist is the wrong one. The honest caveat pattern across several entries in this list reflects a real market condition: verified, named match-3 credentials are rarer than studios' self-descriptions suggest. The companies that couldn't point to a live title with an App Store link were flagged honestly. Asking for live game references, retention data, and a first conversation before any commitment are things you can do before signing with any studio on this list.

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