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    Home»Movies»“Scoob!” is a Perfectly Average Movie [Review]
    The "Scoob!" gang is all here. Photo courtesy of Warner Bros. Pictures
    Movies

    “Scoob!” is a Perfectly Average Movie [Review]

    Kurt BrozBy Kurt BrozMay 18, 20205 Mins Read
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    “Scoob!” (2020) is the latest VOD release during the pandemic that skipped the theaters. It is, of course, the latest Scooby-Doo animated movie. There have been about 500 straight-to-DVD Scooby-Doo films and 2 live action releases. Scoob heads back to the animated world, but this time the standard CGI.

    If you want to avoid spoilers but want to know if a Scooby-Doo fan or a newcomer to the series should see it, the answer is:

    If you are buying it as VOD with a few people? Sure.

    It’s entirely average. If you are solo and paying $20, skip it. Wait until it shows up on Netflix/Hulu.

    Image: The gang solves the mystery of how to waste $19.99 during lock down. Photo courtesy of Warner Bros. Pictures

    SPOILERS AHEAD

    SERIOUSLY SPOILERS START NOW

    Scoob bills itself as an origin story of Scooby-Doo and Mystery Incorporated. It is not at all an origin story. The opening minutes show Shaggy, a friendless kid, finally making a friend: Scooby-Doo. They then jump forward to meeting the rest of the crew: Daphne, Velma, and Freddie. They solve their first mystery after Shaggy and Scooby get attacked by 2 kids wearing ICP makeup and, of course, uncover a giant criminal enterprise run by a guy in a ghost outfit.

    That is all of the origin you’ll get.

    Image: Like, this is the best part of the movie, like, totally.

    The bulk of the rest of the movie is a superhero movie that also has Scooby-Doo and his friends. Because movies, Scooby-Doo is the key to opening the portal to Hell (yes, seriously). Blue Falcon and obscure Hanna-Barbera character Dee Dee Sykes of the Teen Angels accidentally kidnap Shaggy and Scooby. Hi-jinks follow.

    The story converges and we see Blue Falcon and his team racing to stop Dick Dastardly from getting all 3 heads of Cerberus to open the gates of Hell. The rest of the Mystery Inc. gang are trying to figure out where Scooby and Shaggy went. They of course all end up together in the big finale.

    The “Scoob!” gang is all here. Photo courtesy of Warner Bros. Pictures

    Because Warner Brothers animation wants to make 400 future Hanna-Barbera Universe movies, Captain Caveman shows up for a random cameo as well as a few other Hanna-Barbera characters in the end credits. I’m sure they are preparing the Magilla Gorilla gritty reboot next.

    Image: Kids like superheroes? Let’s make Scooby-Doo a superhero movie!

    Shockingly, Scooby and Shaggy fight but their friendship survives. Blue Falcon – really the doofus son of the original Blue Falcon – becomes a hero. The underworld is kept in the underworld, and Mystery Inc. now opens an official business on Venice Beach.

    THE GOOD: The animation is sharp and the voices, excluding Blue Falcon, are great. Some of the references (Dick Dastardly’s ship design, the Takamoto Bowl) are a lot of fun. The movie really shines, however, when Scooby and Shaggy are joking around. It’s just very fun. Frank Welker is back as Scooby-Doo.

    THE GREAT: Dick Dastardly’s motivation for trying to open up the underworld and release Cerberus is perfect. It’s rare in a kid’s movie to see a villain with a clear, and good, motivation and we all know the best villains are actually right.

    THE BAD: Mark Wahlberg voices Blue Falcon but his voice and the character are just too generic for it to be fun. I honestly didn’t realize which generic actor it was until the end credits. The story itself is convoluted and seemingly random set pieces to include new Hanna-Berbera characters and ideas for future films. The Dynomutt character was mostly wasted. With Ken Jeong‘s voice and the animation, there was a great chance to make him an irritated father figure to the new Blue Falcon… but no.

    THE WORST: The non-Scooby and Shaggy part of the Mystery Inc. crew were kind of just… there. Simon Cowell? Really? Was this film written 15 years ago? Also, there’s a scene where Velma uses a random old radio to send for help and it of course somehow controls Dynomutt. It stretches logic so far that it broke.

    Image: Dick Dastardly and Muttley on their way to steal your girl.

    Scooby-Doo as a franchise has been around since 1969. Let that sink in for a moment. It has essentially been on TV non-stop since them, with tons of new series and DVD movies, a couple of live actions films, and a ton of toys and games. As series, it might actually be a positive story: Friends roaming around and solving crimes using logic and skepticism. Scoob! as a movie does… some of that. It mostly exists to get kids and adults to either remember or meet other Hanna-Barbera characters so they can make 10,000 new movies with them. That’s a shame and it does a disservice to a fun franchise.

    As a movie, “Scoob!” was entirely okay. It lacks the fun weirdness of the James Gunn live action films and it also lacks the dynamic of the characters in their best animated appearances. But as a movie to kill time during lock down, you can do worse. Much worse. It was still way better than the “Wrestlemania” mystery.

    Rating: 6/10

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    Kurt Broz
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    THE Kurt Broz is not just a personality for Nerdbot, but he's also the editor-in-chief and a real live scientist! Born on the snowy shores of Lake Erie in good ol' Cleveland, Ohio, Kurt Broz has been there and back again, now residing in sunny Southern California. You can find THE Kurt Broz in cosplay, buying comics, hiking, and even writing for Nerdbot and WLFK Productions. He may be a child of the 80's but he is certainly a man of the world.

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    Most studios searching for a match-3 level design company are looking for five different things. Some need levels built from scratch, others require a live game rebalanced before churn compounds, and some demand a content pipeline that won't fall behind. These are different problems, and they map to multiple types of companies. The mistake most studios make is treating "match-3 level design" as a single service category and evaluating every company against the same criteria. A specialist who excels at diagnosing retention problems in live games is the wrong hire for a studio that needs 300 levels built in 2 months. A full-cycle agency that builds from concept to launch isn't the right call for a publisher who already has engineering and art in place and just needs the level design layer covered. This guide maps 7 companies for match-3 level design services to the specific problem each one is built to solve. Find your problem first. The right company follows from there. 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Galaxy4Games | Data-driven match-3 development with published retention case studies Galaxy4Games is a game development studio with 15+ years of operating history, building mobile and cross-platform games across casual, RPG, and arcade genres. Match-3 is a named service line. What distinguishes them from most studios on this list is a level of public transparency about retention data. Their case studies document real D1 and D7 numbers from shipped titles. Level design services: Level production, difficulty curve development, booster and obstacle design, progression system design, LiveOps level content, A/B testing integration, analytics-based balancing. Verdict: The most transparent full-cycle option in terms of real retention data. For studios that want to see numbers before they hire, Galaxy4Games offers evidence most studios keep private. What they do well: Their Puzzle Fight case study documents D1 retention growing to 30% through iteration. 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