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    Home»Movies & TV»Anime»“One Piece’s” History Making 1,000th Episode Premieres On Funimation In November!
    ©Eiichiro Oda/Shueisha, Toei Animation
    Anime

    “One Piece’s” History Making 1,000th Episode Premieres On Funimation In November!

    Breana CeballosBy Breana CeballosOctober 20, 20216 Mins Read
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    “One Piece” fans are getting ready to celebrate the 1,000th episode of the anime coming out this November. If that number seems daunting because you haven’t started it, worry not! “One Piece” is available to watch on Funimation and you can watch it in English or Japanese. That means that you can power through it and it would only take you… 1,000 x 24 minutes with no breaks is…. 17 days if you watched it non stop. Plenty of time to catch up for when it airs in November!

    To celebrate the 1,000th episode Funimation sent us this box and a bunch of goodies. Now we’ll be ready to join the Straw Hat Pirates as they journey on. Currently “One Piece” sits at number 7 for the full length (24 minutes) anime series with the most episodes. Here’s what they sent!

    Funimation One Piece 1000 Logs Press Box

    On October 20, 1999, Toei Animation launched Captain Monkey D. Luffy and his colorful crew of Straw Hat pirates on a voyage that, as of today, has spanned 22-years and created one of the most beloved global anime franchises in history. And in just one month, anime’s favorite pirates will set sail together on the Thousand Sunny for the history-making 1000th episode of “One Piece,” which will stream on November 20, 2021 in the U.S. and Canada on Funimation; in Germany and Russia on Wakanim; and on their respective broadcast schedules in Australia and New Zealand.

    Produced by Toei Animation and based on the top-selling manga title of all time by creator Eiichiro Oda, the “One Piece” anime series spans more than 990 episodes to date since it first debuted on Japanese TV in October 1999. This iconic series features pirate Monkey D. Luffy and his Straw Hat crew on their epic quest to find “One Piece,” the legendary treasure of the former King of the Pirates, Gol D. Roger. One Piece’s global pop culture status is the crowning achievement for this anime franchise, which encompasses theatrical films, home videos, video games, and an ever-expanding catalog of licensed merchandise that includes accessories, toys, novelties, furniture, housewares, and apparel.

    “The 1000th episode of ‘One Piece’ is truly a history-making moment not only for the franchise, but also for the millions of fans around the world that have supported the series over the last 22 years,” said Masayuki Endo, President and CEO of Toei Animation Inc. “We’re excited to mark this major milestone for ‘One Piece’ and look forward to celebrating it together with fans at our special global livestream event on November 20.”

    “It isn’t every day you get to celebrate such a respected series hit such a grand milestone like this,” shared Asa Suehira, Chief Content Officer of Funimation Global Group. “’One Piece’ has been a huge part of the Funimation family over time and we’re so proud to be a part of the ongoing journey Toei Animation continues to produce.”

    To mark this momentous occasion of 1000 episodes, a celebratory virtual live streamed event will be broadcast across Funimation’s and Toei Animation’s YouTube channels simultaneously, as well as the official One Piece Facebook page. This virtual event will be hosted by YouTuber RogersBase on November 20, 2021 at 3:00 PST and will feature free streaming of episodes 998 and 999, prize giveaways, fan videos, and more.

    In addition to the live stream, earlier this month as part of the “One Piece” 1000th episode celebration, Toei Animation and Fathom Events announced a special two-night “One Piece Film: Strong World” theatrical event on November 7 (English Dub) and November 9 (English Sub) in select theaters across the United States. This will be the first-ever U.S. theatrical release of “One Piece Film: Strong World” – the 2009 movie written by creator Eiichiro Oda and 10th film in the One Piece franchise. For more information, visit fathomevents.com/onepiece.

    ONE PIECE FUN FACTS

    • Since 2014, Eiichiro Oda and “One Piece” have been encapsulated in The Guinness Book of World Records for “most copies published for the same comic book series by a single author.” To date, the manga has sold over 490 million copies across 58 countries and regions worldwide
    • “One Piece” is the only manga to run an initial print of volumes of 3+ million copies continuously for more than 10 years since 2010
    • Monkey D. Luffy was an official ambassador for the 2021 Tokyo Summer Olympic Games

    “One Piece” Voice Cast

    • Monkey D. Luffy – Mayumi Tanaka (Japanese), Colleen Clinkenbeard (English)
    • Roronoa Zoro – Kazuya Nakai (Japanese), Christopher R. Sabat (English)
    • Nami – Akemi Okamura (Japanese), Luci Christian (English)
    • Usopp – Kappei Yamaguchi (Japanese), Sonny Strait (English)
    • Vinsmoke Sanji – Hiroaki Hirata (Japanese), Eric Vale (English)
    • Tony Tony Chopper – Ikue Ōtani (Japanese), Brina Palencia (English)
    • Nico Robin – Yuriko Yamaguchi (Japanese), Stephanie Young (English)
    • Franky – Kazuki Yao (Japanese), Patrick Seitz (English)
    • Brook – Chō (Japanese), Ian Sinclair (English)
    • Jimbei – Katsuhisa Hōki (Japanese), Daniel Baugh (English)

    For more information, go to funimation.com/blog

    About Toei Animation Inc.

    Based in Los Angeles, Toei Animation Inc. manages the film and TV series distribution of Toei Animation’s top properties – some of the world’s biggest anime franchises including Dragon Ball, Sailor Moon, One Piece, Digimon, Saint Seiya, and many others – to North America, Latin America, South Africa, Australia, and New Zealand. In addition, within these territories, Toei Animation Inc. handles all categories of consumer product licensing based on Toei Animation’s film and television brands. For more information, please visit toei-animation-usa.com.

    About Funimation

    If it’s anime, it’s Funimation.

    As the market leader in anime, we proudly deliver incredible fan experiences across television, feature films, events, collectibles, and the Funimation App.

    Headquartered in the US and connected by a global network, our anime-obsessed team serves the fandom in over 52 countries and 10 languages. With over 400 team members, we’ve built a global community where fans and their passion will always have a place to belong. 

    Funimation is an independently operated joint venture between US-based Sony Pictures Entertainment, and Japan’s Aniplex, a subsidiary of Sony Music Entertainment (Japan) Inc., both subsidiaries of Tokyo-based Sony Group Corporation.

    Visit funimation.com and follow us on Facebook, Twitter and Instagram. 

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    Most studios searching for a match-3 level design company are looking for five different things. Some need levels built from scratch, others require a live game rebalanced before churn compounds, and some demand a content pipeline that won't fall behind. These are different problems, and they map to multiple types of companies. The mistake most studios make is treating "match-3 level design" as a single service category and evaluating every company against the same criteria. A specialist who excels at diagnosing retention problems in live games is the wrong hire for a studio that needs 300 levels built in 2 months. A full-cycle agency that builds from concept to launch isn't the right call for a publisher who already has engineering and art in place and just needs the level design layer covered. This guide maps 7 companies for match-3 level design services to the specific problem each one is built to solve. Find your problem first. The right company follows from there. What Match-3 Level Design Services Cover The term "level design" gets used loosely in this market, and this causes bad hires. A studio that excels at building levels from scratch operates dissimilarly from one that diagnoses why a live game's difficulty curve is losing players (even if both describe their service the same way on a website). Match-3 level design breaks into four distinct services, each requiring different expertise, different tooling, and a different type of partner. Level production — designing and building playable levels configured to a game's mechanics, obstacle set, and difficulty targets. This is what most studios mean when they say they need a level design partner, and it's the service with the widest range of quality in the market. Difficulty balancing and rebalancing — using win rates, attempt counts, and churn data to calibrate difficulty across hundreds of levels. Plus, this includes adjusting live content when the data shows a problem. Studios that only do level production typically don't offer this. Studios that do it well treat it as a standalone service. Live-ops level design covers the ongoing content pipeline a live match-3 game requires after launch (seasonal events, new level batches, limited-time challenges) sustained at volume and consistent in quality. This is a throughput and process problem as much as a design problem. Full-cycle development bundles level design inside a complete production engagement: mechanics, art, engineering, monetization, QA, and launch. Level design is one function among many. Depth varies by studio. Knowing which service you need before you evaluate a single company cuts the list in half and prevents the most common mistake in this market: hiring a full-cycle agency to solve a level design problem, or hiring a specialist to build a product from scratch. The List of Companies for Match-3 Level Design Services The companies below were selected based on verified credentials, named shipped titles where available, and the specific service each one is built to deliver. They are ranked by how well their capabilities match the service types outlined above. A specialist who does one thing exceptionally well sits above a generalist who does many things adequately. SolarSpark | Pure-play match-3 level design specialist SolarSpark is a remote-first studio built exclusively around casual puzzle game production. With 7+ years in the genre and 2,000+ levels shipped across live titles including Monopoly Match, Matchland, and KitchenMasters, it is the only company on this list that does nothing but match-3 level design. Level design services: Level production, difficulty curve planning, fail-rate balancing, obstacle and booster logic design, live-ops pipeline, competitor benchmarking, product audit and retention diagnostic. Verdict: The strongest pure specialist on this list. When level design is the specific constraint, SolarSpark is the right choice. What they do well: Every level is built around difficulty curves, fail/win balance, obstacle sequencing, and booster logic, measured against targets before delivery. Competitor benchmarking is available as a standalone service, mapping your game's difficulty curve and monetization structure against current top performers with specific, actionable output. Where they fit: Studios with a live or in-development game that need a dedicated level design pipeline, a retention diagnostic, or a one-off audit before soft launch. Honest caveat: SolarSpark does not handle art, engineering, or full-cycle development. Logic Simplified | Unity-first development with analytics and monetization built in Logic Simplified specializes in Unity-powered casual and puzzle games, with match-3 explicitly in their service portfolio. Operating for over a decade with clients across multiple countries, the studio positions itself around data-informed development: analytics, A/B testing, and monetization are integrated into the production process. Level design services: Level production, difficulty progression design, obstacle and blocker placement, booster and power-up integration, A/B tested level balancing, customer journey mapping applied to level flow. Verdict: A credible full-cycle option for studios that want analytics and monetization treated as design inputs from day one, not as post-launch additions. What they do well: Logic Simplified builds analytics and player behavior tracking into the design process. Their Unity expertise is deep, and their stated MVP timeline of approximately three months is competitive at their price point. India-based rates make full-cycle development accessible without requiring a Western agency budget. Where they fit: Studios building a first match-3 title that needs the full production chain handled by a single vendor, with analytics built in from the start. Honest caveat: No publicly named match-3 titles with verifiable App Store links appear in their portfolio. Ask for specific live game references and retention data during the first conversation before committing. Cubix | US-based full-cycle match-3 development with fixed-cost engagement Cubix is a California-based game development company with a dedicated match-3 service line covering level design, tile behavior, booster systems, obstacles, UI/UX, and full production on Unity and Unreal Engine. 30+ in-house animators can cover the full scope of puzzle game production. Level design services: Level production, combo and difficulty balancing, blocker and locked tile placement, move-limit challenge design, booster and power-up integration, scoring system design. Verdict: A viable full-cycle option for studios that need a Western-based partner with transparent fixed-cost pricing and documented match-3 capability. What they do well: Cubix covers the full production chain in one engagement, with strong visual production backed by an in-house animation team. Their fixed-cost model is a practical differentiator for studios that have been burned by scope creep on previous outsourcing contracts. Staff augmentation is also available for studios that need talent to plug into an existing pipeline. Where they fit: Studios that want a US-based full-cycle partner with predictable budgets, cross-platform delivery across iOS, Android, browsers, and PC, and a single vendor to own the concept through launch. Honest caveat: Named shipped match-3 titles are not prominently listed in their public portfolio. This is a verification gap worth closing during vetting, not a disqualifier on its own. Galaxy4Games | Data-driven match-3 development with published retention case studies Galaxy4Games is a game development studio with 15+ years of operating history, building mobile and cross-platform games across casual, RPG, and arcade genres. Match-3 is a named service line. What distinguishes them from most studios on this list is a level of public transparency about retention data. Their case studies document real D1 and D7 numbers from shipped titles. Level design services: Level production, difficulty curve development, booster and obstacle design, progression system design, LiveOps level content, A/B testing integration, analytics-based balancing. Verdict: The most transparent full-cycle option in terms of real retention data. For studios that want to see numbers before they hire, Galaxy4Games offers evidence most studios keep private. What they do well: Their Puzzle Fight case study documents D1 retention growing to 30% through iteration. Their modular system reduces development time and costs through reusable components, and their LiveOps infrastructure covers analytics, event management, and content updates as a planned post-launch function. Where they fit: Studios that need a data-informed full-cycle match-3 partner and want to evaluate a studio's methodology through published results. Honest caveat: Galaxy4Games covers a broad genre range (casual, RPG, arcade, educational, and Web3), which means match-3 is one of several service lines rather than a primary focus. Zatun | Award-winning level design and production studio with 18 years of operating history Zatun is an indie game studio and work-for-hire partner operating since 2007, with game level design listed as a dedicated named service alongside full-cycle development, art production, and co-development. With 250+ game titles and 300+ clients across AAA studios and indie teams, this agency has one of the longest track records. Level design services: Level production, difficulty progression design, level pacing and goal mapping, game design documentation, Unity level design, Unreal level design, level concept art. Verdict: A reliable, experienced production partner with a long track record and genuine level design depth. What they do well: Zatun's level design service covers difficulty progression, pacing maps, goal documentation, and execution in Unity and Unreal. Their 18 years of operation across 250+ titles gives them a reference library of what works across genres. Their work-for-hire model means they can step in at specific production stages without requiring ownership of the full project. Where they fit: Studios that need a specific level design or art production function covered without a full project handoff. This can be useful for teams mid-production that need additional capacity on a defined scope. Honest caveat: No publicly named match-3 titles appear in Zatun's portfolio, their verified work spans AAA and strategy genres; match-3 specific experience should be confirmed directly before engaging. Gamecrio | Full-cycle mobile match-3 development with AI-driven difficulty adaptation Gamecrio is a mobile game development studio with offices in India and the UK, covering match-3 development as an explicit service line alongside VR, arcade, casino, and web-based game development. Their stated differentiator within match-3 is AI-driven difficulty adaptation. Thus, levels adjust based on player skill. Level design services: Level production, AI-driven difficulty adaptation, booster and power-up design, progression system design, obstacle balancing, social and competitive feature integration, monetization-integrated level design. Verdict: An accessible full-cycle option with a technically interesting differentiator in AI-driven balancing. 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With 250+ delivered projects and clients including Disney, Sony, and Tencent, the studio covers game development, game art, and LiveOps across genres. Battle Gems is their verifiable genre credential. Level design services: Level production, difficulty balancing, progression system design, booster and mechanic integration, LiveOps level content, milestone-based level delivery, co-development level design support. Verdict: A well-resourced, credible full-cycle partner with a flexible engagement model that reduces the risk of committing to the wrong studio. What they do well: Juego's engagement model is flexible: studios can start with a risk-free 2-week test sprint, then scale to 20+ team members across modules without recruitment overhead. Three engagement models (outstaffing, dedicated teams, and managed outsourcing) let publishers choose how much control they retain versus how much they hand off. LiveOps is a named service line covering analytics-driven content updates and retention optimization after launch. Where they fit: Studios that need a full-cycle or co-development partner for a match-3 build and want to test the relationship before committing to full project scope. Honest caveat: Puzzle and match-3 are part of a broad genre portfolio that also spans VR, Web3, and enterprise simulations. How to Use This List The seven companies above cover the full range of what the match-3 level design market offers in 2026. The quality range is real, and the right choice depends on which service type matches the problem you're trying to solve. If your game is live and retention is the problem, you need a specialist who can diagnose and fix a difficulty curve. If you're building from zero and need art, engineering, and level design bundled, a full-cycle partner is the right call and the specialist is the wrong one. The honest caveat pattern across several entries in this list reflects a real market condition: verified, named match-3 credentials are rarer than studios' self-descriptions suggest. The companies that couldn't point to a live title with an App Store link were flagged honestly. Asking for live game references, retention data, and a first conversation before any commitment are things you can do before signing with any studio on this list.

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